Esempio n. 1
0
    public override bool perform(GameObject agent)
    {
        if (timeBetweenAttacks <= 0f)
        {
            timeBetweenAttacks -= Time.deltaTime;
        }
        else
        {
            aILogic.agent.isStopped = true;

            if (stopAndShootTime > 0f)
            {
                Debug.Log("...ATTACKING");
                for (int i = 0; i < enemiesInImmediateDistance.Count; i++)
                {
                    aILogic.Attack(enemiesInImmediateDistance[i].transform);
                }
                isComplete = true;
                aILogic.agent.isStopped = false;
                return(true);
            }
            else
            {
                stopAndShootTime -= Time.deltaTime;
            }
        }
        return(false);
    }