Esempio n. 1
0
 public override void _Ready()
 {
     if (kinBodyNum >= 0)
     {
         body = GetChild <KinematicBody>(kinBodyNum);
     }
     if (animChildNum >= 0)
     {
         animation        = GetChild <AnimationTree>(animChildNum);
         animation.Active = true;
     }
     if (healthChildNum >= 0)
     {
         health = GetChild <HealthKinematic>(healthChildNum);
         health.Init(healthStart);
     }
     currentLink = (AILink)startLink;
     currentLink.AssignController(this);
     currentLink.StartingLink();
     EmitSignal(nameof(StartUpCreature), this);
 }
Esempio n. 2
0
 public override void _Process(float delta)
 {
     this.delta = delta;
     if (currentLink == null)
     {
         return;
     }
     if (!currentLink.LinkEstablished())
     {
         currentLink.AssignController(this);
     }
     if (!currentLink.Started)
     {
         currentLink.StartingLink();
         currentLink.ConfirmStart();
     }
     currentLink.LinkUpdate();
     if (currentLink.LinkEnd())
     {
         currentLink.Transition();
     }
 }