Esempio n. 1
0
    void Start()
    {
        healthScript = transform.root.GetComponent <AIHealthMana> ();
        healthScript.SetHealthbar(gameObject);
        //Store the actual character
        character = transform.parent;
        //Set the actual parent to be the canvas; if it stayed with the character
        //it would wiggle all over
        transform.SetParent(GameObject.Find("EnemyHealthCanvas").transform);

        slider    = GetComponentInChildren <Slider> ();
        text      = GetComponentInChildren <Text> ();
        text.text = charName;
    }
Esempio n. 2
0
    void Start()
    {
        healthScript = transform.root.GetComponent<AIHealthMana> ();
        healthScript.SetHealthbar (gameObject);
        //Store the actual character
        character = transform.parent;
        //Set the actual parent to be the canvas; if it stayed with the character
        //it would wiggle all over
        transform.SetParent (GameObject.Find ("EnemyHealthCanvas").transform);

        slider = GetComponentInChildren<Slider> ();
        text = GetComponentInChildren<Text> ();
        text.text = charName;
    }