void Awake() { Group = transform.parent.GetComponent<AIGroupController>(); Aggro = GetComponentInChildren<AggroRadius>(); MoveFSM = GetComponent<MovementFSM>(); EntityObject = GetComponent<Entity>(); _animationController = GetComponent<AnimationController>(); SetupMachine(AIStates.idle); HashSet<Enum> idleTransitions = new HashSet<Enum>(); idleTransitions.Add(AIStates.pursuit); idleTransitions.Add(AIStates.wander); HashSet<Enum> pursuitTransitions = new HashSet<Enum>(); pursuitTransitions.Add(AIStates.dead); pursuitTransitions.Add(AIStates.reset); HashSet<Enum> resetTransitions = new HashSet<Enum>(); resetTransitions.Add(AIStates.idle); HashSet<Enum> wanderTransitions = new HashSet<Enum>(); wanderTransitions.Add(AIStates.idle); AddTransitionsFrom(AIStates.idle, idleTransitions); AddTransitionsFrom(AIStates.pursuit, pursuitTransitions); AddTransitionsFrom(AIStates.reset, resetTransitions); AddTransitionsFrom(AIStates.wander, wanderTransitions); StartMachine(AIStates.idle); _soundManager = GetComponent<EntitySoundManager>(); }
void Awake() { group = transform.parent.parent.GetComponent<AIGroupController>(); trigger = GetComponent<SphereCollider>(); }