Esempio n. 1
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        public void AI_MjesovitaSimulacijaIspravnoDajeTaktike()
        {
            AITemplate ai = AIFactory.DajAI();

            ai.Initialize(10, 10, new int[] { 2, 3, 3, 4 });
            Polje p = ai.Gadjaj();

            Assert.IsInstanceOfType(ai.Taktika, typeof(TaktikaNapipavanjeRazmak));
            ai.ObradiPogodak(rezultatGadjanja.promasaj);
            p = ai.Gadjaj();
            Assert.IsInstanceOfType(ai.Taktika, typeof(TaktikaNapipavanjeRazmak));
            ai.ObradiPogodak(rezultatGadjanja.pogodak);
            p = ai.Gadjaj();
            Assert.IsInstanceOfType(ai.Taktika, typeof(TaktikaTrazenjeSmjeraRazmak));
            ai.ObradiPogodak(rezultatGadjanja.promasaj);
            p = ai.Gadjaj();
            Assert.IsInstanceOfType(ai.Taktika, typeof(TaktikaTrazenjeSmjeraRazmak));
            ai.ObradiPogodak(rezultatGadjanja.pogodak);
            p = ai.Gadjaj();
            Assert.IsInstanceOfType(ai.Taktika, typeof(TaktikaUnistavanjeRazmak));
            ai.ObradiPogodak(rezultatGadjanja.promasaj);
            p = ai.Gadjaj();
            Assert.IsInstanceOfType(ai.Taktika, typeof(TaktikaTrazenjeSmjeraRazmak));
            ai.ObradiPogodak(rezultatGadjanja.pogodak);
            p = ai.Gadjaj();
            Assert.IsInstanceOfType(ai.Taktika, typeof(TaktikaUnistavanjeRazmak));
            ai.ObradiPogodak(rezultatGadjanja.potopljen);
            p = ai.Gadjaj();
            Assert.IsInstanceOfType(ai.Taktika, typeof(TaktikaNapipavanjeRazmak));
        }
Esempio n. 2
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        void NextGame()
        {
            NextGameButtonVisibility = Visibility.Collapsed;
            GameMessage = "";
            Title       = "Diff " + Difficulty;
            WholeBoard  = new PentagoBoard();
            base.RaisePropertyChanged("WholeBoard");
            var AI = AIFactory.NextAI(WholeBoard, Difficulty / 2);

            if (Difficulty % 2 == 1)
            {
                Control                    = new GameControl(WholeBoard, AI, null);
                Control.GameOver           = postGameProcess;
                Control.RotatabilityChange = new GameControl.RotatabilityChangeHandler(RotateAction);
                Control.Start();
            }
            else
            {
                Title                     += " - You go first";
                Control                    = new GameControl(WholeBoard, null, AI);
                Control.GameOver           = postGameProcess;
                Control.RotatabilityChange = new GameControl.RotatabilityChangeHandler(RotateAction);
                Control.Start();
            }
        }
Esempio n. 3
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        public void AIRazmak_GadjajDajePoljeUnutarMreze()
        {
            AITemplate ai = AIFactory.DajAI();

            ai.Initialize(10, 10, new int[] { 4 });
            ai.Gadjaj();
            Assert.IsTrue(ai.Mreza.polja.Contains(ai.zap.gadjanoPolje));
        }
Esempio n. 4
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 private void InitAiTree()
 {
     mAiEntity = AIFactory.Creat(this.baseProp.aiTmplId, this);
     if (mAiEntity == null)
     {
         mAiEntity = new ComAI(this);
     }
 }
Esempio n. 5
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 public AINpc(string Name, Transform Trans, CombatTeam Team, float[] InitAttr)
     : base(Name, Trans, Team, InitAttr)
 {
     AIData_          = new BehaviorInputData();
     AIData_.Enabled  = true;
     AIData_.Attacker = this;
     AIData_.Node     = AIFactory.CreateNormalAI();
     AIData_.SkillID  = 0;
 }
Esempio n. 6
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    public static AIFactory Instance()
    {
        if (mAIFactory == null)
        {
            mAIFactory = new AIFactory();
        }

        return mAIFactory;
    }
Esempio n. 7
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 void ComputerVsHuman()
 {
     WholeBoard = new PentagoBoard();
     base.RaisePropertyChanged("WholeBoard");
     Control                    = new GameControl(this.WholeBoard, null, AIFactory.NextAI(WholeBoard, 2, false, 1));
     Control.GameOver           = new GameControl.GameOverHandler(GameOver);
     Control.RotatabilityChange = new GameControl.RotatabilityChangeHandler(RotateAction);
     Control.Start();
 }
Esempio n. 8
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        public void AI_ObradiPogodakIspravnoRadiZaPromasaj()
        {
            AITemplate ai = AIFactory.DajAI();

            ai.Initialize(10, 10, new int[] { 1, 2, 3, 3, 4 });
            ai.Gadjaj();
            ai.ObradiPogodak(rezultatGadjanja.promasaj);
            Assert.IsTrue(ai.zap.trenutnaMeta.Count == 0);
            Assert.IsFalse(ai.Mreza.polja.Contains(ai.zap.gadjanoPolje));
        }
Esempio n. 9
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        public void AI_IzvaziMjerenjeBrzine()
        {
            // zanima nas samo brzina izvrsavanja testa
            AIFactory.Pravila = PravilaIgre.DodirivanjeZabranjeno;
            int[]      duljine = new int[] { 4, 3, 2, 1 };
            AITemplate ai      = AIFactory.DajAI();

            ai.Initialize(10, 10, duljine);
            ai.Izvazi();
        }
Esempio n. 10
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        public void AI_InitializeIspravnoPostavljaParametre()
        {
            AITemplate ai = AIFactory.DajAI();

            ai.Initialize(5, 5, new int[] { 2, 3, 3, 4 });
            Assert.IsTrue(((List <Polje>)ai.Mreza.DajSlobodnaPolja()).Count == 25);
            Assert.IsTrue(ai.Flota.Count == 4);
            Assert.IsTrue(ai.Flota.Contains(2));
            Assert.IsTrue(ai.Flota.FindAll(x => x == 3).Count == 2);
            Assert.IsTrue(ai.Flota.Contains(4));
        }
Esempio n. 11
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        public void AI_NakonPrvogPogotkaTaktikaJeTrazenjeSmjera()
        {
            AITemplate ai = AIFactory.DajAI();

            ai.Initialize(10, 10, new int[] { 2, 3, 3, 4 });
            Polje p = ai.Gadjaj();

            ai.ObradiPogodak(rezultatGadjanja.pogodak);
            p = ai.Gadjaj();
            Assert.IsInstanceOfType(ai.Taktika, typeof(TaktikaTrazenjeSmjeraRazmak));
        }
Esempio n. 12
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        public void AI_NakonPotapanjaTaktikaJeNapipavanje()
        {
            AITemplate ai = AIFactory.DajAI();

            ai.Initialize(10, 10, new int[] { 2, 3, 3, 4 });
            Polje p = ai.Gadjaj();

            ai.ObradiPogodak(rezultatGadjanja.potopljen);
            p = ai.Gadjaj();
            Assert.IsInstanceOfType(ai.Taktika, typeof(TaktikaNapipavanjeRazmak));
        }
Esempio n. 13
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 void ComputerVsComputer()
 {
     WholeBoard = new PentagoBoard();
     //WholeBoard[1, 2].State = Status.StateEnum.black;
     //WholeBoard[1, 1].State = Status.StateEnum.black;
     //WholeBoard[1, 4].State = Status.StateEnum.black;
     //WholeBoard[4, 1].State = Status.StateEnum.white;
     //WholeBoard[4, 4].State = Status.StateEnum.white;
     base.RaisePropertyChanged("WholeBoard");
     Control                    = new GameControl(this.WholeBoard, AIFactory.NextAI(WholeBoard, 2, false, 0), new AIPlayer(WholeBoard, 2));
     Control.GameOver           = new GameControl.GameOverHandler(GameOver);
     Control.RotatabilityChange = new GameControl.RotatabilityChangeHandler(RotateAction);
     Control.Start();
 }
Esempio n. 14
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        public void AIFactoryIspravnoDajeAIZaPravila()
        {
            AITemplate ai = AIFactory.DajAI();

            Assert.IsInstanceOfType(ai, typeof(AIRazmak));
            AIFactory.Pravila = PravilaIgre.DodirivanjeDozvoljeno;
            AITemplate a1 = AIFactory.DajAI();

            Assert.IsInstanceOfType(a1, typeof(AIDodirivanje));
            AIFactory.Pravila = PravilaIgre.DodirivanjeZabranjeno;
            AITemplate a2 = AIFactory.DajAI();

            Assert.IsInstanceOfType(a2, typeof(AIRazmak));
        }
Esempio n. 15
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        public void AIRazmak_GadjajNakonPogotkaDajePoljeDoGadjanogPolja()
        {
            AITemplate ai = AIFactory.DajAI();

            ai.Initialize(10, 10, new int[] { 4 });
            ai.Gadjaj();
            Polje prvoPolje = ai.zap.gadjanoPolje;

            ai.ObradiPogodak(rezultatGadjanja.pogodak);
            ai.Gadjaj();
            Polje drugoPolje = ai.zap.gadjanoPolje;

            Assert.IsTrue((prvoPolje.Redak == drugoPolje.Redak && Math.Abs(prvoPolje.Stupac - drugoPolje.Stupac) == 1) ||
                          (prvoPolje.Stupac == drugoPolje.Stupac && Math.Abs(prvoPolje.Redak - drugoPolje.Redak) == 1));
        }
Esempio n. 16
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    public GameApp()
    {
        msInstance = this;

        mEventSystem         = new EventSystem();
        mSceneManager        = new SceneManager();
        mWindowManager       = new WindowManager();
        mDataManager         = new DataManager();
        mResourceManager     = new ResourceManager();
        mToucheManager       = new TouchManager();
        mAIFactory           = new AIFactory();
        mItemManage          = new ItemManager();
        mGMHandler           = new GMHandler();
        mModuleManager       = new ModuleManager();
        mSoundManager        = new SoundManager();
        mDropManager         = new DropManager();
        mConditionManager    = new ConditionManager();
        mStageDataManager    = new StageDataManager();
        mPlayerController    = new PlayerController();
        mBloodUIManager      = new BloodUIManager();
        mBossBloodUIManager  = new BossBloodUIManager();
        mPlayerDataPool      = new PlayerDataPool();
        mYesOrNoMgr          = new YesOrNoBoxManager();
        mUIEffectMgr         = new UIEffectManager();
        mInputSystem         = new InputSystem();
        mStoryManager        = new StoryManager();
        mPromptManager       = new PromptUIManager();
        mPaoPaoManager       = new PaoPaoManager();
        mGuideManager        = new GuideManager();
        mAnimationManager    = new AnimationManager();
        mPlayerHeadUIManager = new PlayerHeadUIManager();
        mUIResourceManager   = new UIResourceManager();
        mAnnounceItemManager = new AnnounceItemManager();
        mPopTipManager       = new PopTipManager();
        mQuackUIManager      = new QuackUIManager();
        mEggManager          = new EggManager();
        mShopManager         = new ShopManager();
        mStrFilterManager    = new StrFilterManager();
        mFightGradeManager   = new FightGradeManager();
        mMailItemManager     = new MailItemManager();
        mSettingManager      = new SettingManager();
        mZhushouManager      = new ZhushouManager();
        mOtherDataPool       = new OtherDataPool();
        mActivityManager     = new ActivityManager();
        mLoadingManager      = new LoadingManager();
        mChargeItemManager   = new ChargeItemManager();
        mChargeMsgManager    = new ChargeMsgManager();
    }
Esempio n. 17
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        public void AI_IzvaziIspravnoRacunaTezinuZaStupac()
        {
            AITemplate ai = AIFactory.DajAI();

            ai.Initialize(5, 1, new int[] { 4 });
            ai.Izvazi();
            foreach (Polje p in ai.Mreza.polja)
            {
                if (p.Redak > 0 && p.Redak < 4)
                {
                    Assert.IsTrue(p.Tezina == 2);
                }
                else
                {
                    Assert.IsTrue(p.Tezina == 1);
                }
            }
        }
Esempio n. 18
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        public void AIRazmak_GadjajNakonDvaPogotkaNastavljaSustavnoGadjatiUIstomSmjeru()
        {
            AITemplate ai = AIFactory.DajAI();

            ai.Initialize(10, 10, new int[] { 4 });
            ai.Gadjaj();
            Polje prvoPolje = ai.zap.gadjanoPolje;

            ai.ObradiPogodak(rezultatGadjanja.pogodak);
            ai.Gadjaj();
            Polje drugoPolje = ai.zap.gadjanoPolje;

            ai.ObradiPogodak(rezultatGadjanja.pogodak);
            ai.Gadjaj();
            Polje trecePolje = ai.zap.gadjanoPolje;

            Assert.IsTrue((prvoPolje.Redak == trecePolje.Redak && Math.Abs(prvoPolje.Stupac - trecePolje.Stupac) == 2) ||
                          (prvoPolje.Stupac == trecePolje.Stupac && Math.Abs(prvoPolje.Redak - trecePolje.Redak) == 2));
        }
Esempio n. 19
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        public void AIRazmak_EliminirajBrodIspravnoEliminiraPoljaZaBrodUUglu()
        {
            AITemplate ai = AIFactory.DajAI();

            ai.Initialize(10, 10, new int[] { 4 });
            Brod b = new Brod(new List <Polje>()
            {
                new Polje(0, 0), new Polje(0, 1), new Polje(0, 2), new Polje(0, 3)
            });
            List <Polje> prosireniBrod = new List <Polje>();

            ai.EliminirajBrod(b.Polja);
            prosireniBrod = b.Polja;
            prosireniBrod.Add(new Polje(1, 0));
            prosireniBrod.Add(new Polje(1, 1));
            prosireniBrod.Add(new Polje(1, 2));
            prosireniBrod.Add(new Polje(1, 3));
            prosireniBrod.Add(new Polje(0, 4));
            Assert.IsFalse(prosireniBrod.Intersect(ai.Mreza.DajSlobodnaPolja()).Any());
        }
Esempio n. 20
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        public void AIRazmak_GadjajNakonPogotkaIPromasajaJosUvijekDajePoljeDoGadjanogPolja()
        {
            AITemplate ai = AIFactory.DajAI();

            ai.Initialize(10, 10, new int[] { 4 });
            ai.Gadjaj();
            Polje prvoPolje = ai.zap.gadjanoPolje;

            ai.ObradiPogodak(rezultatGadjanja.pogodak);
            ai.Gadjaj();
            Polje drugoPolje = ai.zap.gadjanoPolje;

            ai.ObradiPogodak(rezultatGadjanja.promasaj);
            ai.Gadjaj();
            Polje trecePolje = ai.zap.gadjanoPolje;

            Assert.IsTrue((prvoPolje.Redak == trecePolje.Redak && Math.Abs(prvoPolje.Stupac - trecePolje.Stupac) == 1) ||
                          (prvoPolje.Stupac == trecePolje.Stupac && Math.Abs(prvoPolje.Redak - trecePolje.Redak) == 1));
            Assert.AreNotEqual(prvoPolje, drugoPolje);
        }
Esempio n. 21
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        private void btnFight_Click(object sender, EventArgs e)
        {
            // na pocetku ukloni stare flote ako postoje
            if (mojaFlotaGUI != null)
            {
                this.Controls.Remove(mojaFlotaGUI);
            }
            if (protivnikFlotaGUI != null)
            {
                this.Controls.Remove(protivnikFlotaGUI);
            }

            BrodograditeljTemplate brodograditelj = BrodograditeljFactory.DajBrodograditelja();

            int[] duljine = SastaviListuBrodova();
            int   redaka  = (int)numRedaka.Value;
            int   stupaca = (int)numStupaca.Value;

            flota                 = brodograditelj.SloziFlotu(redaka, stupaca, duljine);
            mojaFlotaGUI          = new FlotaGUI(redaka, stupaca);
            mojaFlotaGUI.sirina   = 250;
            mojaFlotaGUI.Location = new Point(20, 170);
            mojaFlotaGUI.ZadajFlotu(flota);
            this.Controls.Add(mojaFlotaGUI);

            protivnikFlotaGUI          = new FlotaNeprijatelj(redaka, stupaca);
            protivnikFlotaGUI.sirina   = 250;
            protivnikFlotaGUI.Location = new Point(370, 170);
            this.Controls.Add(protivnikFlotaGUI);
            ai = AIFactory.DajAI();
            ai.Initialize(redaka, stupaca, duljine);

            // iniciraj protivnika
            protivnik = new OOMPotapanje.Protivnik(redaka, stupaca, duljine);

            // zapocni igru
            ProgressChangedEventArgs x;

            bgWorker.RunWorkerAsync();
        }
Esempio n. 22
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        public void AIRazmak_EliminirajBrodIspravnoEliminiraPolja()
        {
            AITemplate ai = AIFactory.DajAI();

            ai.Initialize(10, 10, new int[] { 4 });
            Brod b = new Brod(new List <Polje>()
            {
                new Polje(4, 4), new Polje(4, 5), new Polje(4, 6), new Polje(4, 7)
            });
            List <Polje> prosireniBrod = new List <Polje>();

            ai.EliminirajBrod(b.Polja);
            foreach (Polje p in b.Polja)
            {
                prosireniBrod.Add(p);
                prosireniBrod.Add(new Polje(p.Redak, p.Stupac + 1));
                prosireniBrod.Add(new Polje(p.Redak, p.Stupac - 1));
                prosireniBrod.Add(new Polje(p.Redak + 1, p.Stupac));
                prosireniBrod.Add(new Polje(p.Redak - 1, p.Stupac));
            }
            Assert.IsFalse(prosireniBrod.Intersect(ai.Mreza.DajSlobodnaPolja()).Any());
        }
Esempio n. 23
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 public AbstractPlayer Produce(PentagoBoard board, int level)
 {
     return(AIFactory.NextAI(board, level));
 }
Esempio n. 24
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 public void Init(Dictionary <string, UnityAction <string> > keywords, UnitData d, Unit u)
 {
     unit           = u;
     keywordActions = keywords;
     unitAI         = AIFactory.GetAI(d.UnitName, u);
 }
Esempio n. 25
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    public AIFactory()
    {
        instance = this;
        aiList.Add((int)AIType.AI_TYPE_TEST, new TestAI(null));
        aiList.Add((int)AIType.AI_TYPE_KANDAO, new KanDaoAI(null));
        aiList.Add((int)AIType.AI_TYPE_SHEJI, new SheJiAI(null));
        aiList.Add((int)AIType.AI_TYPE_3, new LianShe2(null));
        aiList.Add((int)AIType.AI_TYPE_4, new SanShe(null));
        aiList.Add((int)AIType.AI_TYPE_5, new LianShe(null));
        aiList.Add((int)AIType.AI_TYPE_6, new QuanPao(null));
        aiList.Add((int)AIType.AI_TYPE_7, new ZhiZhu(null));
        aiList.Add((int)AIType.AI_TYPE_8, new MuNaiYi(null));
        aiList.Add((int)AIType.AI_TYPE_9, new AIType_9(null));
        aiList.Add((int)AIType.AI_TYPE_10, new AIType_10(null));
        aiList.Add((int)AIType.AI_TYPE_11, new AIType_11(null));
        aiList.Add((int)AIType.AI_TYPE_12, new AIType_12(null));
        aiList.Add((int)AIType.AI_TYPE_13, new AIType_13(null));
        aiList.Add((int)AIType.AI_TYPE_14, new AIType_14(null));
        aiList.Add((int)AIType.AI_TYPE_15, new AIType_15(null));
        aiList.Add((int)AIType.AI_TYPE_FOLLOW, new FollowAI(null));
        aiList.Add((int)AIType.AI_TYPE_17, new AIType_17(null));
        aiList.Add((int)AIType.AI_TYPE_18, new AIType_18(null));
        aiList.Add((int)AIType.AI_TYPE_19, new AIType_19(null));
        aiList.Add((int)AIType.AI_TYPE_XUNLUO, new XunLuo(null));
        aiList.Add((int)AIType.AI_TYPE_21, new AIType_21(null));
        aiList.Add((int)AIType.AI_TYPE_22, new AIType_22(null));
        aiList.Add((int)AIType.AI_TYPE_23, new AIType_23(null));
        aiList.Add((int)AIType.AI_TYPE_24, new AIType_24(null));
        aiList.Add((int)AIType.AI_TYPE_25, new AIType_25(null));
        aiList.Add((int)AIType.AI_TYPE_26, new AIType_26(null));
        aiList.Add((int)AIType.AI_TYPE_27, new AIType_27(null));
        aiList.Add((int)AIType.AI_TYPE_28, new AIType_28(null));

        aiList.Add((int)AIType.AI_TYPE_29, new AIType_29(null));
        aiList.Add((int)AIType.AI_TYPE_30, new AIType_30(null));
        aiList.Add((int)AIType.AI_TYPE_31, new AIType_31(null));

        aiList.Add((int)AIType.AI_TYPE_32, new AIType_32(null));
        aiList.Add((int)AIType.AI_TYPE_33, new AIType_33(null));
        aiList.Add((int)AIType.AI_TYPE_34, new AIType_34(null));
        aiList.Add((int)AIType.AI_TYPE_35, new AIType_35(null));
        aiList.Add((int)AIType.AI_TYPE_36, new AIType_36(null));
        aiList.Add((int)AIType.AI_TYPE_MAO, new MaoAI(null));
        aiList.Add((int)AIType.AI_TYPE_38, new AIType_38(null));
        aiList.Add((int)AIType.AI_TYPE_39, new AIType_39(null));
        aiList.Add((int)AIType.AI_TYPE_40, new AIType_40(null));
        aiList.Add((int)AIType.AI_TYPE_41, new AIType_41(null));
        aiList.Add((int)AIType.AI_TYPE_42, new AIType_42(null));
        aiList.Add((int)AIType.AI_TYPE_43, new AIType_43(null));
        aiList.Add((int)AIType.FortuneMaoAI, new FortuneMaoAI(null));
        aiList.Add((int)AIType.XunLuoNoLoop, new XunLuoNoLoop(null));
        aiList.Add((int)AIType.AI_TYPE_46, new AIType_46(null));
        aiList.Add((int)AIType.AI_TYPE_47, new AIType_47(null));
        aiList.Add((int)AIType.AI_TYPE_48, new AIType_48(null));

        aiList.Add((int)AIType.AI_TYPE_200, new SheJiShouWei(null));
        aiList.Add((int)AIType.AI_TYPE_201, new QuanDaZhuang(null));
        aiList.Add((int)AIType.AI_TYPE_202, new PaoDaZhuang(null));

        aiList.Add((int)AIType.AI_TYPE_1000, new AIType_1000(null));
        aiList.Add((int)AIType.AI_TYPE_1001, new AIType_1001(null));
        aiList.Add((int)AIType.AI_TYPE_1002, new AIType_1002(null));
        aiList.Add((int)AIType.AI_TYPE_1003, new AIType_1003(null));
        aiList.Add((int)AIType.AI_TYPE_1004, new AIType_1004(null));
        aiList.Add((int)AIType.AI_TYPE_1005, new AIType_1005(null));

        aiList.Add((int)AIType.AI_TYPE_1100, new AIType_1100(null));
        aiList.Add((int)AIType.AI_TYPE_1101, new AIType_1101(null));
        aiList.Add((int)AIType.AI_TYPE_1102, new AIType_1102(null));
        aiList.Add((int)AIType.AI_TYPE_1103, new AIType_1103(null));
        aiList.Add((int)AIType.AI_TYPE_1104, new AIType_1104(null));
        aiList.Add((int)AIType.AI_TYPE_1105, new AIType_1105(null));
    }
Esempio n. 26
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        /// <summary>
        ///
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void _experimentPanel_DataLoaded(object sender, EventArgs e)
        {
            //Depending on experimental type of output data (numerical or categorical or boolean)
            // prepare the panels for parameters and type of the factory.
            if (_GPModel == GPModelType.ANNMODEL)
            {
                //create facotry based on column data type
                if (_experimentPanel.IsCategoricalOutput)
                {
                    this._mainANNFactory = new PSOFactory();
                }
                else
                {
                    this._mainANNFactory = new BPFactory();
                }

                //
                if (_setANNPanel == null)
                {
                    _setANNPanel = new ANNSettingsPanel();
                    loadGPPanelInMainWindow(this, _setANNPanel, "Settings");

                    //lock some parameters based on type of output variable
                    if (_experimentPanel.Experiment.GetOutputColumnType() == Core.Experiment.ColumnDataType.Binary ||
                        _experimentPanel.Experiment.GetOutputColumnType() == Core.Experiment.ColumnDataType.Categorical
                        )
                    {
                        _setANNPanel.SetLearnigAlgorithm(1);
                    }
                    else
                    {
                        _setANNPanel.SetLearnigAlgorithm(0);
                    }

                    _setANNPanel.LockLearningAlgoritm();
                }

                if (_runANNPanel == null)
                {
                    _runANNPanel = new ANNRunPanel();
                    loadGPPanelInMainWindow(this, _runANNPanel, "Modeling");
                }

                if (_infoPanel == null)
                {
                    _infoPanel = new InfoPanel();
                    loadGPPanelInMainWindow(this, _infoPanel, "Info");
                }

                if (_runANNPanel != null)
                {
                    this._mainANNFactory.ReportIteration += new EvolutionHandler(annFactory_ReportIteration);
                    _runANNPanel.UpdateChartDataPoint(_experimentPanel.GetOutputValues(), false);
                    _isFileDirty = true;
                }
            }
            else//Preparing GP for modelling nd prediction
            {
                //create facotry based on column data type
                if (_experimentPanel.IsBinarylOutput || _experimentPanel.IsCategoricalOutput)
                {
                    this._mainGPFactory = new GPFactoryClass();
                }
                else if (_experimentPanel.GetOutputColumnType() == Core.Experiment.ColumnDataType.Numeric)
                {
                    this._mainGPFactory = new GPFactory();
                }
                else
                {
                    throw new Exception("Unknown output value type!");
                }



                if (_funPanel == null)
                {
                    _funPanel = new FunctionPanel();
                    loadGPPanelInMainWindow(this, _funPanel, "Functions");
                }

                if (_setPanel == null)
                {
                    _setPanel = new SettingsPanel();
                    loadGPPanelInMainWindow(this, _setPanel, "Settings");
                }
                //set problem type
                _setPanel.SetParamForClassification(_experimentPanel.GetOutputColumnType());

                if (_runPanel == null)
                {
                    _runPanel = new RunPanel();
                    loadGPPanelInMainWindow(this, _runPanel, "Run");
                }


                if (_resultPanel == null)
                {
                    _resultPanel = new ResultPanel();
                    loadGPPanelInMainWindow(this, _resultPanel, "Result");
                }


                if (_infoPanel == null)
                {
                    _infoPanel = new InfoPanel();
                    loadGPPanelInMainWindow(this, _infoPanel, "Info");
                }


                //set base run panel on _runPAnel
                _baseRunPanel = _runPanel;

                if (_runPanel != null)
                {
                    this._mainGPFactory.ReportEvolution += new EvolutionHandler(gpFactory_ReportEvolution);
                    _runPanel.ResetSolution();
                    _runPanel.UpdateChartDataPoint(_experimentPanel.GetOutputValues(), false);
                    _isFileDirty = true;
                }



                if (_funDefinit != null)
                {
                    _funDefinit.btnFinishAnalFun.Click += btnFinishAnalFun_Click;
                }



                if (_setPanel != null)
                {
                    _setPanel.ResetSolution += _setPanel_ResetSolution;
                }
            }
        }