Esempio n. 1
0
 private void OnCollisionEnter(Collision collision)
 {
     Destroy(parachute.gameObject, .1f);
     rigidbody.useGravity = true;
     Destroy(this);
     aiEnemy.SetGrounded(true);
 }
Esempio n. 2
0
    private void Start()
    {
        collider             = parachute.GetComponent <CapsuleCollider>();
        rigidbody            = GetComponent <Rigidbody>();
        rigidbody.useGravity = false;
        aiEnemy = GetComponent <AIEnemy>();
        aiEnemy.SetGrounded(false);

        renderers = GetComponentsInChildren <MeshRenderer>();
        foreach (var renderer in renderers)
        {
            renderer.enabled = false;
        }
        foreach (var renderingTarget in renderingTargets)
        {
            renderingTarget.enabled = true;
        }
    }