private void OnCollisionEnter(Collision collision) { Destroy(parachute.gameObject, .1f); rigidbody.useGravity = true; Destroy(this); aiEnemy.SetGrounded(true); }
private void Start() { collider = parachute.GetComponent <CapsuleCollider>(); rigidbody = GetComponent <Rigidbody>(); rigidbody.useGravity = false; aiEnemy = GetComponent <AIEnemy>(); aiEnemy.SetGrounded(false); renderers = GetComponentsInChildren <MeshRenderer>(); foreach (var renderer in renderers) { renderer.enabled = false; } foreach (var renderingTarget in renderingTargets) { renderingTarget.enabled = true; } }