public void SetDirection(AIDirection direction) { if (direction == AIDirection.Right) { m_MaxWalkingSpeed = Mathf.Abs(m_MaxWalkingSpeed); } else { m_MaxWalkingSpeed = Mathf.Abs(m_MaxWalkingSpeed) * -1; } }
public void SetDirection(AIDirection direction, Vector3 stopPoint) { if (direction == AIDirection.Right) { m_MaxWalkingSpeed = Mathf.Abs(m_MaxWalkingSpeed); } else { m_MaxWalkingSpeed = Mathf.Abs(m_MaxWalkingSpeed) * -1; } this.stopPoint = stopPoint; }