Esempio n. 1
0
 public void TakeDamage(float damage)
 {
     hp          -= damage;
     agent.speed -= damage / 100f;
     if (hp <= 0 && this.enabled)
     {
         agent.speed     = 0;
         agent.isStopped = true;
         aiDeath.Die();
         this.enabled = false;
     }
 }