public void deActivateRagdoll()
 {
     foreach (Rigidbody rbs in gameObject.GetComponentsInChildren <Rigidbody>())
     {
         rbs.isKinematic = true;
     }
     foreach (Collider col in gameObject.GetComponentsInChildren <Collider>())
     {
         col.enabled = false;
     }
     rb.isKinematic   = false;
     collider.enabled = true;
     animRef.enabled  = true;
     if (gameObject.CompareTag("Player"))
     {
         characterContRef.enabled = true;
     }
     else if (gameObject.CompareTag("AI"))
     {
         aiControllerRef.activateNavMesh();
     }
 }
Esempio n. 2
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    IEnumerator respawnAfterDelay()
    {
        yield return(new WaitForSeconds(3f));

        gameObject.transform.position = respawnPoint;
        animRef.stopDeadAnim();
        animRef.playRunAnim();

        if (gameObject.CompareTag("AI"))
        {
            aiControllerRef.activateNavMesh();
        }
        else
        {
            characterContRef.enabled = true;
            characterCam.Priority    = 1;
            deathCam.Priority        = 0;
        }


        yield break;
    }