Esempio n. 1
0
        internal static bool BuildRail(TileIndex previous, TileIndex from, TileIndex to, TileIndex next, HashSet <TileIndex> forbidden, int railCount = 1, Action <TileIndex, string> sign = null)
        {
            var path = RailBuilder.FindPath(from, to, previous, forbidden, sign);

            if (path == null)
            {
                return(false);
            }

            for (var i = 0; i < path.Count - 1; i++)
            {
                var p  = i == 0 ? next : path[i - 1].Tile;
                var c  = path[i].Tile;
                var n  = i == path.Count - 1 ? previous : path[i + 1].Tile;
                var nt = i == 0 ? BuildType.Basic : path[i - 1].Type;
                //sign(c, "[" + AIMap.GetTileX(c) + ", " + AIMap.GetTileY(c) + "] " + path[i].type);
                bool good = false;
                switch (path[i].Type)
                {
                case BuildType.Basic:
                    if (path[i].Length > 1)
                    {
                        throw new Exception("Should not be rail");
                    }

                    if (nt != BuildType.Basic)
                    {
                        continue;
                    }

                    //AILog.Info("Build a rail  from [" + AIMap.GetTileX(p) + ", " + AIMap.GetTileY(p) + "] via [" + AIMap.GetTileX(c) + ", " + AIMap.GetTileY(c) + "] to [" + AIMap.GetTileX(n) + ", " + AIMap.GetTileY(n) + "].");
                    good = AIRail.BuildRail(p, c, n);
                    break;

                case BuildType.Bridge:
                    var bridgeTypes = new AIBridgeList_Length(path[i].Length);
                    //AILog.Info("Build a bridge " + bridgeTypes.Begin() + " from [" + AIMap.GetTileX(c) + ", " + AIMap.GetTileY(c) + "] to [" + AIMap.GetTileX(n) + ", " + AIMap.GetTileY(n) + "].");
                    good = AIBridge.BuildBridge(AIVehicle.VT_RAIL, bridgeTypes.Begin(), c, n);
                    if (!good)
                    {
                        sign(p, "s");
                        sign(c, "e");
                    }

                    break;

                case BuildType.Tunnel:
                    throw new Exception("Tunnels not supported");
                }

                if (!good)
                {
                    AILog.Error("Failed to build on [" + AIMap.GetTileX(c) + ", " + AIMap.GetTileY(c) + "]. Reason: " + AIError.GetLastErrorString());
                }
            }

            return(true);
        }
Esempio n. 2
0
        internal static List <PathInfo> GetNeighbors(TileIndex tile, PathInfo cameFrom, Action <TileIndex, string> sign = null)
        {
            var oldcost = cameFrom.Cost;
            var result  = new List <PathInfo>();
            var isFlat  = AITile.GetSlope(tile) == AITile.SLOPE_FLAT;
            var dirs    = new int[][] { new int[] { 0, 1 }, new int[] { 0, -1 }, new int[] { 1, 0 }, new int[] { -1, 0 } };
            var oldDir  = (cameFrom.Previous != null) ? Helper.GetDirection(cameFrom.Previous.Tile, tile) : Direction.None;

            foreach (var dir in dirs)
            {
                var x = dir[0];
                var y = dir[1];
                if (cameFrom.Tile == tile + AIMap.GetTileIndex(x, y))
                {
                    continue;
                }

                var newDir = Helper.GetDirection(tile, tile + AIMap.GetTileIndex(x, y));

                var isCoast   = AITile.IsCoastTile(tile);
                var straight  = newDir == oldDir;
                var maxLength = 20;

                bool lastWasExistingBridge = false;

                TileIndex neighbor;
                for (var length = 1; AIMap.IsValidTile(neighbor = tile + AIMap.GetTileIndex(x * length, y * length)) && length <= maxLength; length++)
                {
                    if (AIBridge.IsBridgeTile(neighbor))
                    {
                        var otherEnd  = AIBridge.GetOtherBridgeEnd(neighbor);
                        var bridgeDir = Helper.GetDirection(neighbor, otherEnd);

                        if (newDir == bridgeDir)
                        {
                            length += AIMap.DistanceManhattan(neighbor, otherEnd);
                            lastWasExistingBridge = true;
                            continue;
                        }
                    }
                    else if (AIRoad.IsRoadTile(neighbor) && (lastWasExistingBridge || (length == 1)))
                    {
                        result.Add(new PathInfo(
                                       neighbor,
                                       length,
                                       oldcost + (length * 0.5),
                                       length > 1 ? BuildType.Bridge : BuildType.Basic,
                                       cameFrom
                                       ));
                        break;
                    }

                    lastWasExistingBridge = false;
                    if (isCoast)
                    {
                        if (!straight)
                        {
                            break;
                        }

                        if (AITile.IsWaterTile(neighbor))
                        {
                            continue;
                        }
                    }

                    double multiplier = 1;
                    if (AITile.IsFarmTile(neighbor) || AITile.IsRockTile(neighbor) || AITile.IsRoughTile(tile))
                    {
                        // Make farms, rocks, etc more expensive.
                        multiplier *= 1.1;
                    }

                    if (AITile.IsBuildable(neighbor))
                    {
                        if (isCoast)
                        {
                            result.Add(new PathInfo(
                                           neighbor,
                                           length,
                                           oldcost + ((length * multiplier * 2)),
                                           BuildType.Bridge,
                                           cameFrom
                                           ));

                            break;
                        }
                        else if ((isFlat && cameFrom.Length == 1) || ((length == 1) && straight))
                        {
                            result.Add(new PathInfo(
                                           neighbor,
                                           length,
                                           oldcost + ((length * multiplier)),
                                           length == 1 ? BuildType.Basic : BuildType.Bridge,
                                           cameFrom
                                           ));

                            break;
                        }
                    }
                    else if (!(
                                 (AIRoad.IsRoadTile(neighbor) || AIRoad.IsRoadTile(neighbor) || AITile.IsWaterTile(neighbor)) &&
                                 (AITile.GetSlope(neighbor) == AITile.SLOPE_FLAT) &&
                                 !AIStation.IsValidStation(AIStation.GetStationID(neighbor))))
                    {
                        // Can't built over
                        break;
                    }
                }
            }

            return(result);
        }