Esempio n. 1
0
    public static bool CheckMovement(AIBaseEnt m_AI, Direction m_Direction)
    {
        m_AI.DebugMsg("Checking movement in " + m_Direction + " direction...");

        bool isSafe = false;
        Dictionary <Direction, TileInfo> moveData = SearchImmediate(m_AI);

        if (moveData.ContainsKey(m_Direction) && (moveData[m_Direction].GetTileData() & SensorData.Wall) != 0)
        {
            isSafe = false;
        }
        else if (moveData.ContainsKey(m_Direction) && (moveData[m_Direction].GetTileData() & SensorData.OffGrid) != 0)
        {
            isSafe = false;
        }
        else if (moveData.ContainsKey(m_Direction) && (moveData[m_Direction].GetTileData() & SensorData.Enemy) != 0)
        {
            isSafe = false;
        }
        else
        {
            isSafe = true;
        }

        if (!isSafe)
        {
            m_AI.DebugMsg("MovementScript.CheckMovement() " + m_Direction + " is not safe; SensorData = " + moveData[m_Direction].GetTileData());
        }

        return(isSafe);
    }
Esempio n. 2
0
    /// <summary>
    /// Returns surrounding tile information from the given AI
    /// </summary>
    /// <param name="m_AI">AIBaseEnt to search surrounding tiles with</param>
    /// <returns>Surrounding tile data</returns>
    public static Dictionary <Direction, TileInfo> SearchImmediate(AIBaseEnt m_AI)
    {
        Dictionary <Direction, TileInfo> data = new Dictionary <Direction, TileInfo>();

        /*
         * try {
         *  data[Direction.Current] = new TileInfo(m_AI.GetSensorData(Direction.Current));
         *  m_AI.DebugMsg("data[Direction.Current] = " + data[Direction.Current].GetTileData());
         *
         *  data[Direction.Up] = new TileInfo(m_AI.GetSensorData(Direction.Up));
         *  m_AI.DebugMsg("data[Direction.Up] = " + data[Direction.Up].GetTileData());
         *
         *  data[Direction.Down] = new TileInfo(m_AI.GetSensorData(Direction.Down));
         *  m_AI.DebugMsg("data[Direction.Down] = " + data[Direction.Down].GetTileData());
         *
         *  data[Direction.Left] = new TileInfo(m_AI.GetSensorData(Direction.Left));
         *  m_AI.DebugMsg("data[Direction.Left] = " + data[Direction.Left].GetTileData());
         *
         *  data[Direction.Right] = new TileInfo(m_AI.GetSensorData(Direction.Right));
         *  m_AI.DebugMsg("data[Direction.Right] = " + data[Direction.Right].GetTileData());
         * }
         * catch (System.Exception e) {
         *  m_AI.DebugMsg("MovementScript.Search() error: " + e.Message + "\n" + e.StackTrace);
         * }
         */

        data[Direction.Current] = new TileInfo(m_AI.GetSensorData(Direction.Current));
        data[Direction.Up]      = new TileInfo(m_AI.GetSensorData(Direction.Up));
        data[Direction.Down]    = new TileInfo(m_AI.GetSensorData(Direction.Down));
        data[Direction.Left]    = new TileInfo(m_AI.GetSensorData(Direction.Left));
        data[Direction.Right]   = new TileInfo(m_AI.GetSensorData(Direction.Right));

        foreach (KeyValuePair <Direction, TileInfo> tdata in data)
        {
            m_AI.DebugMsg("MovementScript.SearchImmediate(): data[Direction." + tdata.Key.ToString() + "] = " + tdata.Value.GetTileData().ToString());
        }

        return(data);
    }