Esempio n. 1
0
        // Use this for initialization
        void Awake()
        {
            _jump     = gameObject.AddComponent <AIJumping> ();
            _dash     = gameObject.AddComponent <AIDash> ();
            _wallGrab = gameObject.AddComponent <AIWallGrab> ();

            charCont = AICharController._aiController;
        }
Esempio n. 2
0
        // Use this for initialization
        void Awake()
        {
            _jump = gameObject.AddComponent<AIJumping> ();
            _dash = gameObject.AddComponent<AIDash> ();
            _wallGrab = gameObject.AddComponent<AIWallGrab> ();

            charCont = AICharController._aiController;
        }