static public void Init(TextScreenBase textScreen) { if (textScreen != null) { TextScreen = textScreen; } mDebugger.Send("Before Core.Global.Init"); Core.Global.Init(); //TODO Redo this - Global init should be other. // Move PCI detection to hardware? Or leave it in core? Is Core PC specific, or deeper? // If we let hardware do it, we need to protect it from being used by System. // Probably belongs in hardware, and core is more specific stuff like CPU, memory, etc. //Core.PCI.OnPCIDeviceFound = PCIDeviceFound; //TODO: Since this is FCL, its "common". Otherwise it should be // system level and not accessible from Core. Need to think about this // for the future. Console.WriteLine("Finding PCI Devices"); mDebugger.Send("PCI Devices"); PCI.Setup(); Console.WriteLine("Starting ACPI"); mDebugger.Send("ACPI Init"); ACPI.Start(); IDE.InitDriver(); AHCI.InitDriver(); //EHCI.InitDriver(); mDebugger.Send("Done initializing Cosmos.HAL.Global"); }
/// <summary> /// Initializes storage components /// </summary> private static unsafe void initStorage() { Disk.Init(); // Init partition schemes GPT.Register(); MBR.Register(); // Init filesystems Fat16.Register(); AHCI.Init(); ATA.Init(); NVMe.Init(); PacketFS.Init(); }
// TODO: continue adding exceptions to the list, as HAL and Core would be documented. /// <summary> /// Init <see cref="Global"/> instance. /// </summary> /// <param name="textScreen">Text screen.</param> /// <exception cref="System.IO.IOException">Thrown on IO error.</exception> static public void Init(TextScreenBase textScreen) { if (textScreen != null) { TextScreen = textScreen; } mDebugger.Send("Before Core.Global.Init"); Core.Global.Init(); //TODO Redo this - Global init should be other. // Move PCI detection to hardware? Or leave it in core? Is Core PC specific, or deeper? // If we let hardware do it, we need to protect it from being used by System. // Probably belongs in hardware, and core is more specific stuff like CPU, memory, etc. //Core.PCI.OnPCIDeviceFound = PCIDeviceFound; //TODO: Since this is FCL, its "common". Otherwise it should be // system level and not accessible from Core. Need to think about this // for the future. Console.Clear(); Console.WriteLine("Finding PCI Devices"); mDebugger.Send("PCI Devices"); PCI.Setup(); Console.WriteLine("Starting ACPI"); mDebugger.Send("ACPI Init"); ACPI.Start(); // http://wiki.osdev.org/%228042%22_PS/2_Controller#Initialising_the_PS.2F2_Controller // TODO: USB should be initialized before the PS/2 controller // TODO: ACPI should be used to check if a PS/2 controller exists mDebugger.Send("PS/2 Controller Init"); PS2Controller.Initialize(); IDE.InitDriver(); AHCI.InitDriver(); //EHCI.InitDriver(); mDebugger.Send("Network Devices Init"); NetworkInit.Init(); mDebugger.Send("Done initializing Cosmos.HAL.Global"); }