Esempio n. 1
0
        private static void DrawOrientationBlock(Menu menu, ERealOrientation orientation)
        {
            EditorGUILayout.BeginHorizontal();

            GameObject panel = orientation == ERealOrientation.Horizontal ? menu.HorizontalPanel : menu.VerticalPanel;
            MenuView   view  = orientation == ERealOrientation.Horizontal ? menu.HorizontalView : menu.VerticalView;

            if (panel == null)
            {
                panel = AGameObjectTool.CreateGameObject(orientation == ERealOrientation.Horizontal ? "Horizontal Panel" : "Vertical Panel", menu.gameObject);
            }

            EditorGUILayout.LabelField(orientation == ERealOrientation.Horizontal ? "Horizontal:" : "Vertical:", GUILayout.Width(SMALL_WIDTH));

            if (view == null)
            {
                view = panel.GetComponent <MenuView>();
            }

            if (view == null)
            {
                panel = (GameObject)EditorGUILayout.ObjectField(panel, typeof(GameObject), true);
            }
            else
            {
                view = (MenuView)EditorGUILayout.ObjectField(view, typeof(MenuView), true);
            }

            if (orientation == ERealOrientation.Horizontal)
            {
                menu.HorizontalPanel = panel;
                menu.HorizontalView  = view;
            }
            else
            {
                menu.VerticalPanel = panel;
                menu.VerticalView  = view;
            }

            if (menu.OrientationStyle != EMenuOrientationStyle.Both)
            {
                GameObject unusedPanel = orientation == ERealOrientation.Horizontal ? menu.VerticalPanel : menu.HorizontalPanel;
                if (unusedPanel != null)
                {
                    DestroyImmediate(unusedPanel);
                }
            }

            EditorGUILayout.EndHorizontal();
        }
Esempio n. 2
0
        public static void CreateMenuManager()
        {
            if (GameObject.FindObjectOfType <MenuManager>() != null)
            {
                Debug.Log("Menu Manager already exists in this scene!");
                return;
            }

            GameObject manager = AGameObjectTool.CreateGameObject("Menu Manager");

            manager.AddComponent <AEngine.Menu.MenuManager>();

            EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
        }