Esempio n. 1
0
 private void onAfterFadeIn()
 {
     if (Repeat.OnceOnly("EmptyStreet_AfterFadeIn"))
     {
         _game.State.RoomTransitions.Transition = AGSRoomTransitions.Dissolve();
     }
 }
Esempio n. 2
0
 private void onAfterFadeIn(object sender, AGSEventArgs args)
 {
     if (args.TimesInvoked == 1)
     {
         _game.State.RoomTransitions.Transition = AGSRoomTransitions.Dissolve();
     }
 }