private void onAfterFadeIn() { if (Repeat.OnceOnly("EmptyStreet_AfterFadeIn")) { _game.State.RoomTransitions.Transition = AGSRoomTransitions.Dissolve(); } }
private void onAfterFadeIn(object sender, AGSEventArgs args) { if (args.TimesInvoked == 1) { _game.State.RoomTransitions.Transition = AGSRoomTransitions.Dissolve(); } }