Esempio n. 1
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    public IEnumerator InitStrat(AEPsychClient AEPsychClient, string configPath, bool isPath = true)
    {
        client = AEPsychClient;
        yield return(StartCoroutine(client.StartServer(configPath: configPath, "0.01", isPath)));

        stratId = client.GetStrat();
    }
Esempio n. 2
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    public IEnumerator InitStrat(AEPsychClient AEPsychClient, string configPath)
    {
        client       = AEPsychClient;
        currentTrial = 0;
        yield return(StartCoroutine(client.StartServer(configPath)));

        stratId = client.GetStrat();
    }
    // Start is called before the first frame update
    IEnumerator Start()
    {
        config = new TrialConfig();
        string configPath = "Assets/StreamingAssets/configs/single_lse_1d.ini";

        yield return(StartCoroutine(client.StartServer(configPath: configPath)));

        SetText("Welcome. Press Y to begin.");
        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Y)));

        yield return(StartCoroutine(RunExperiment()));
    }
Esempio n. 4
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    // Start is called before the first frame update
    IEnumerator Start()
    {
        GameObject example = Instantiate(examplePrefab);

        example.SetActive(true);
        config = new TrialConfig();
        string configPath = "Assets/StreamingAssets/configs/single_opt_3d.ini";

        yield return(StartCoroutine(client.StartServer(configPath: configPath)));

        SetText("Welcome. Note the color above, which is indigo. Press Y to begin.");
        yield return(new WaitUntil(() => Input.GetKeyDown(KeyCode.Y)));

        //example.SetActive(false);
        yield return(StartCoroutine(RunExperiment()));
    }