private void Start() { player = FindObjectOfType <ADV_Player>(); playerStartPos = player.transform.position; stepSelectors = GetComponentsInChildren <PassSelector>(); RouteFollower[] robots = GetComponentsInChildren <RouteFollower>(); panel = GameObject.Find("MessageBox"); messageTXT = panel.GetComponentInChildren <Text>(); panel.SetActive(false); for (int i = 0; i < stepSelectors.Length; i++) { stepSelectors[i].gameObject.SetActive(false); Dancer d = new Dancer(); d.follower = robots[i]; d.startPoint = d.follower.transform.position; d.icon = robots[i].gameObject.GetComponentInChildren <SpriteRenderer>(); d.anim = robots[i].gameObject.GetComponent <Animator>(); switch (i) { case 0: d.danceName = "SAMBA"; break; case 1: d.danceName = "SALSA"; break; case 2: d.danceName = "MACARENA"; break; } dancers.Add(d); dancers[i].follower.addWayPoint(d.startPoint); } Invoke("activeAll", 3); }
void Start() { p = FindObjectOfType <ADV_Player>(); ADV_TossPancakeBall pball = GetComponent <ADV_TossPancakeBall>(); if (pball == null) { return; } pball.setPlayer(p.transform); }
void Start() { player = GetComponentInChildren <ADV_Player>(); sp_time = spawningTime; boss = FindObjectOfType <ADV_SpiderBoss>(); boss.gameObject.SetActive(false); camera2 = transform.GetChild(0).gameObject; ADV_Boss_Platforms[] allPlatforms = GetComponentsInChildren <ADV_Boss_Platforms>(); foreach (var t in allPlatforms) { t.GetComponent <SpriteRenderer>().enabled = false; } }
public virtual void init() { anim = GetComponent <Animator>(); if (targetResource == TargetFind.automatic) { ADV_Player player = FindObjectOfType <ADV_Player>(); if (player != null) { target = player.transform; follow(target); } } }
void Start() { player = FindObjectOfType <ADV_Player>(); spawnPosition = player.transform.position; }
//referenceを貰う public void passPlayerAdJumpPoint(GameObject obj, GameObject jp_point) { player = obj.GetComponent <ADV_Player>(); jumpingPoint = jp_point; }
//constructor public ADV_PlayerHealth(SkinnedMeshRenderer skin, ADV_Player p, float hp) { health = hp; rend = skin; player = p; }