void keyPressed(char chr) { switch (chr) { case 'V': case 'v': Intensity -= 0.3f; break; case 'C': case 'c': Intensity += 0.3f; break; case 'r': InnerRadius += 0.5f; break; case 't': InnerRadius -= 0.5f; break; case 'R': Radius += 0.5f; break; case 'T': Radius -= 0.5f; break; case 'y': case 'Y': { if (Game.GameManager.ActiveChangeType == ActiveChangeType.Height) { Game.GameManager.ActiveChangeType = ActiveChangeType.Texturing; } else { Game.GameManager.ActiveChangeType = ActiveChangeType.Height; } } break; case 'h': Game.GameManager.GraphicsThread.GraphicsManager.Enter2DMode(); break; case 'g': { var file = Game.GameManager.WorldManager.HoveredTile; ADT.MinimapRender rndr = new ADT.MinimapRender(); rndr.CreateMinimap(file); rndr.Unload(); } break; } if (Intensity < 0) { Intensity = 0; } if (Radius < Utils.Metrics.Unitsize) { Radius = Utils.Metrics.Unitsize; } }
void keyPressed(char chr) { switch (chr) { case 'V': case 'v': Intensity -= 0.3f; break; case 'C': case 'c': Intensity += 0.3f; break; case 'r': InnerRadius += 0.5f; break; case 't': InnerRadius -= 0.5f; break; case 'R': Radius += 0.5f; break; case 'T': Radius -= 0.5f; break; case 'y': case 'Y': { if (Game.GameManager.ActiveChangeType == ActiveChangeType.Height) Game.GameManager.ActiveChangeType = ActiveChangeType.Texturing; else Game.GameManager.ActiveChangeType = ActiveChangeType.Height; } break; case 'h': Game.GameManager.GraphicsThread.GraphicsManager.Enter2DMode(); break; case 'g': { var file = Game.GameManager.WorldManager.HoveredTile; ADT.MinimapRender rndr = new ADT.MinimapRender(); rndr.CreateMinimap(file); rndr.Unload(); } break; } if (Intensity < 0) Intensity = 0; if (Radius < Utils.Metrics.Unitsize) Radius = Utils.Metrics.Unitsize; }