Esempio n. 1
0
    public override void OnInspectorGUI()
    {
        AC_Trigger _target = (AC_Trigger)target;

        _target.triggerType = EditorGUILayout.Popup("Type:", _target.triggerType, Options);

        // Draw all GUI elements that buttons and triggers share
        DrawSharedElements();

        if (GUI.changed)
        {
            EditorUtility.SetDirty(_target);
        }
    }
Esempio n. 2
0
    public override void OnInspectorGUI()
    {
        AC_Trigger _target = (AC_Trigger)target;

        EditorGUILayout.BeginVertical("Button");
        EditorGUILayout.LabelField("Trigger properties", EditorStyles.boldLabel);
        _target.source = (ActionListSource)EditorGUILayout.EnumPopup("Actions source:", _target.source);
        if (_target.source == ActionListSource.AssetFile)
        {
            _target.assetFile = (ActionListAsset)EditorGUILayout.ObjectField("ActionList asset:", _target.assetFile, typeof(ActionListAsset), false);
        }
        _target.actionListType = (ActionListType)EditorGUILayout.EnumPopup("When running:", _target.actionListType);
        if (_target.actionListType == ActionListType.PauseGameplay)
        {
            _target.isSkippable = EditorGUILayout.Toggle("Is skippable?", _target.isSkippable);
        }
        _target.triggerType        = EditorGUILayout.Popup("Trigger type:", _target.triggerType, Options);
        _target.cancelInteractions = EditorGUILayout.Toggle("Cancels interactions?", _target.cancelInteractions);
        _target.useParameters      = EditorGUILayout.Toggle("Set collider as parameter?", _target.useParameters);

        EditorGUILayout.Space();
        _target.detects = (TriggerDetects)EditorGUILayout.EnumPopup("Trigger detects:", _target.detects);
        if (_target.detects == TriggerDetects.AnyObjectWithComponent)
        {
            _target.detectComponent = EditorGUILayout.TextField("Component name:", _target.detectComponent);
        }
        else if (_target.detects == TriggerDetects.SetObject)
        {
            _target.obToDetect = (GameObject)EditorGUILayout.ObjectField("Object to detect:", _target.obToDetect, typeof(GameObject), true);
        }
        EditorGUILayout.EndVertical();

        DrawSharedElements();

        if (GUI.changed)
        {
            EditorUtility.SetDirty(_target);
        }
    }