public string GetName(ACTOR_STATES state) { if (state == ACTOR_STATES.SPOOKED) { return(actor_states [1]); } if (state == ACTOR_STATES.PANICKED) { return(actor_states [2]); } if (state == ACTOR_STATES.FAINTED) { return(actor_states [3]); } return(actor_states [0]); }
private void _beginShift(ACTOR_STATES shift) { startTimer0(30); _state = shift; }