Esempio n. 1
0
        public ShdrData(AByteArray aByteArray, List <string> aInformationList)
        {
            sampleName      = aByteArray.ReadString(20);
            start           = aByteArray.ReadUInt32();
            end             = aByteArray.ReadUInt32();
            startLoop       = aByteArray.ReadUInt32();
            endLoop         = aByteArray.ReadUInt32();
            sampleRate      = aByteArray.ReadUInt32();
            originalPitch   = aByteArray.ReadByte();
            pitchCorrection = aByteArray.ReadSByte();
            sampleLink      = aByteArray.ReadUInt16();
            sampleType      = ( SampleType )aByteArray.ReadUInt16();

            aInformationList.Add("Sample Name:" + sampleName);
            aInformationList.Add("Start:" + start);
            aInformationList.Add("End:" + end);
            aInformationList.Add("Start Loop:" + startLoop);
            aInformationList.Add("End Loop:" + endLoop);
            aInformationList.Add("Sample Rate:" + sampleRate);
            aInformationList.Add("Original Pitch:" + originalPitch);
            aInformationList.Add("Pitch Correction:" + pitchCorrection);
            aInformationList.Add("Sample Link:" + sampleLink);
            aInformationList.Add("Sample Type:" + sampleType);

            if (sampleType != SampleType.monoSample)
            {
                Logger.Warning(sampleName + "/" + "Not Mono Sample:" + sampleType);
            }
        }
Esempio n. 2
0
        public RiffWaveInst(string aId, UInt32 aSize, AByteArray aByteArray, RiffChunkList aParent)
            : base(aId, aSize, aByteArray, aParent)
        {
            unshiftedNote = aByteArray.ReadByte();
            fineTune      = aByteArray.ReadSByte();
            gain          = aByteArray.ReadSByte();
            lowNote       = aByteArray.ReadByte();
            highNote      = aByteArray.ReadByte();
            lowVelocity   = aByteArray.ReadByte();
            highVelocity  = aByteArray.ReadByte();

            informationList.Add("    Unshifted Note:" + unshiftedNote);
            informationList.Add("    Fine Tune:" + fineTune);
            informationList.Add("    Gain:" + gain);
            informationList.Add("    Low Note:" + lowNote);
            informationList.Add("    High Note:" + highNote);
            informationList.Add("    Low Velocity:" + lowVelocity);
            informationList.Add("    High Velocity:" + highVelocity);
        }