Esempio n. 1
0
 public void RemoveBrick(ABrick brick)
 {
     _brickCount--;
     _itemFactory.CreateRandomItem(brick.gameObject.transform.position);
     Destroy(brick.gameObject);
     if (OnDestroyed != null)
     {
         OnDestroyed();
     }
 }
Esempio n. 2
0
 public void AddBrick(ABrick brick)
 {
     _brickCount++;
 }