public static Dictionary <int, Beam> CreateBeams(ABC.Tune tune) { var beams = new Dictionary <int, Beam>(); foreach (var voice in tune.voices) { foreach (var item in voice.items) { var duration = item as ABC.Duration; if (duration == null) { continue; } // add this note to a beam if necessary if (duration.beam != 0) { beams.TryGetValue(duration.beam, out Beam beam); if (beam == null) { beam = new Beam(duration.beam, voice.clef); beams[duration.beam] = beam; } beam.items.Add(duration); } } } foreach (var item in beams) { item.Value.Analyze(); } return(beams); }
void OnLoaded(ABC.Tune tune) { title.text = tune.title; }