Esempio n. 1
0
 private void SetBounds(bool moved, Bounds bounds, bool worldEquals)
 {
     if (this.configuredInLocalSpace)
     {
         if ((this._lastBoundsEntered != bounds) || !worldEquals)
         {
             this._lastBoundsEntered = bounds;
             AABBox.Transform3x4(ref bounds, ref this.toWorld, out this._bounds);
         }
     }
     else
     {
         this._lastBoundsEntered = bounds;
         this._bounds            = bounds;
     }
 }
Esempio n. 2
0
    private static UIHotSpot ColliderToHotSpot(Collider collider, bool nullChecked)
    {
        Bounds bound;

        if (!nullChecked && !collider)
        {
            return(null);
        }
        if (collider is BoxCollider)
        {
            return(NGUITools.ColliderToHotSpot((BoxCollider)collider));
        }
        if (collider is SphereCollider)
        {
            return(NGUITools.ColliderToHotSpot((SphereCollider)collider));
        }
        if (collider is TerrainCollider)
        {
            Debug.Log("Sorry not going to convert a terrain collider.. that sounds destructive.", collider);
            return(null);
        }
        Bounds    bound1    = collider.bounds;
        Matrix4x4 matrix4x4 = collider.transform.worldToLocalMatrix;

        AABBox.Transform3x4(ref bound1, ref matrix4x4, out bound);
        bool       flag       = collider.enabled;
        GameObject gameObject = collider.gameObject;

        NGUITools.ColliderDestroy(collider);
        Vector3 vector3 = bound.size;

        if (vector3.z > 0.001f)
        {
            UIBoxHotSpot uIBoxHotSpot = gameObject.AddComponent <UIBoxHotSpot>();
            uIBoxHotSpot.size    = vector3;
            uIBoxHotSpot.center  = bound.center;
            uIBoxHotSpot.enabled = flag;
            return(uIBoxHotSpot);
        }
        UIRectHotSpot uIRectHotSpot = gameObject.AddComponent <UIRectHotSpot>();

        uIRectHotSpot.size    = vector3;
        uIRectHotSpot.center  = bound.center;
        uIRectHotSpot.enabled = flag;
        return(uIRectHotSpot);
    }
Esempio n. 3
0
    private static UIHotSpot ColliderToHotSpot(Collider collider, bool nullChecked)
    {
        Bounds bounds;

        if (!nullChecked && (collider == null))
        {
            return(null);
        }
        if (collider is BoxCollider)
        {
            return(ColliderToHotSpot((BoxCollider)collider));
        }
        if (collider is SphereCollider)
        {
            return(ColliderToHotSpot((SphereCollider)collider));
        }
        if (collider is TerrainCollider)
        {
            Debug.Log("Sorry not going to convert a terrain collider.. that sounds destructive.", collider);
            return(null);
        }
        Bounds    boundsSrc          = collider.bounds;
        Matrix4x4 worldToLocalMatrix = collider.transform.worldToLocalMatrix;

        AABBox.Transform3x4(ref boundsSrc, ref worldToLocalMatrix, out bounds);
        bool       enabled    = collider.enabled;
        GameObject gameObject = collider.gameObject;

        ColliderDestroy(collider);
        Vector3 size = bounds.size;

        if (size.z <= 0.001f)
        {
            UIRectHotSpot spot = gameObject.AddComponent <UIRectHotSpot>();
            spot.size    = size;
            spot.center  = bounds.center;
            spot.enabled = enabled;
            return(spot);
        }
        UIBoxHotSpot spot2 = gameObject.AddComponent <UIBoxHotSpot>();

        spot2.size    = size;
        spot2.center  = bounds.center;
        spot2.enabled = enabled;
        return(spot2);
    }