static void Main(string[] args) { A.MyClass objA = new A.MyClass(); B.MyClass objB = new B.MyClass(); Console.WriteLine(objA.ToString()); Console.WriteLine(objB.ToString()); }
static void Main(string[] args) { A.MyClass objA = new A.MyClass(); B.MyClass objB = new B.MyClass(); Console.WriteLine(objA.ToString()); Console.WriteLine(objB.ToString()); //System.Int32 num = 3; int i = 1234; object box = i; Console.WriteLine(box); int j = (int)box; Console.WriteLine(j); double d = 3.14; object box1 = d; Console.WriteLine(box1); int d1 = (int)box1; Console.WriteLine(d1); }
static void Main(string[] args) // call from Main { A.MyClass objA = new A.MyClass(); // alloc class A B.MyClass objB = new B.MyClass(); // alloc class B Console.WriteLine(objA.ToString()); // print in console Console.WriteLine(objB.ToString()); // print in console }