private string getInfo(KinectInterop.HandState show, 手势 shoushi)
    {
        string info = string.Empty;

        switch (show)
        {
        case KinectInterop.HandState.Closed:
            info = "你出的是石头\n";
            break;

        case KinectInterop.HandState.Lasso:
            info = "你出的是剪刀\n";
            break;

        case KinectInterop.HandState.Open:
            info = "你出的是布\n";
            break;

        default:
            info = "请出招...\n";
            return(info);
        }

        switch (shoushi)
        {
        case 手势.石头:
            info += "电脑出的是石头\n";
            break;

        case 手势.剪刀:
            info += "电脑出的是剪刀\n";
            break;

        case 手势.布:
            info += "电脑出的是布\n";
            break;
        }
        int res = contrast(show, shoushi);

        if (res == 1)
        {
            info += "哈哈哈,你赢了\n";
        }
        else if (res == -1)
        {
            info += "哈哈哈,你输了\n";
        }
        else if (res == 0)
        {
            info += "哈哈哈,平手";
        }
        else
        {
            info += "你的手势未识别";
        }

        state = true;//识别完成
        return(info);
    }
    private int contrast(KinectInterop.HandState show, 手势 shoushi)
    {
        int rssult = 0;

        switch (show)
        {
        case KinectInterop.HandState.Closed:
            switch (shoushi)
            {
            case 手势.石头:
                rssult = 0;
                break;

            case 手势.剪刀:
                rssult = 1;
                break;

            case 手势.布:
                rssult = -1;
                break;
            }
            break;

        case KinectInterop.HandState.Lasso:
            switch (shoushi)
            {
            case 手势.石头:
                rssult = -1;
                break;

            case 手势.剪刀:
                rssult = 0;
                break;

            case 手势.布:
                rssult = 1;
                break;
            }
            break;

        case KinectInterop.HandState.Open:
            switch (shoushi)
            {
            case 手势.石头:
                rssult = 1;
                break;

            case 手势.剪刀:
                rssult = -1;
                break;

            case 手势.布:
                rssult = 0;
                break;
            }
            break;

        default:
            rssult = 10;
            break;
        }
        return(rssult);
    }