Esempio n. 1
0
 /// <summary>
 /// params length center,lefttop,righttop,leftbottom,rightbottom
 /// </summary>
 /// <param name="rects"></param>
 public MoveRect(double length, Button button, Rectangle[] rects)
 {
     StopMove = false;
     Length   = length;
     Center   = button;
     for (int i = 0; i < rects.Length; i++)
     {
         Rects[i] = new RectMsg(rects[i]);
     }
     Rects[1].addRow = -1;
     Rects[2].addCol = -1;
     Rects[3].addRow = -1;
     Rects[3].addCol = -1;
 }
Esempio n. 2
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        private void MoveOne(RectMsg rectMsg)
        {
            if (rectMsg.actualLeft < 0.0 || rectMsg.actualLeft > Length - rectMsg.width)
            {
                rectMsg.addRow = -rectMsg.addRow;
            }
            if (rectMsg.actualTop < 0.0 || rectMsg.actualTop > Length - rectMsg.height)
            {
                rectMsg.addCol = -rectMsg.addCol;
            }

            rectMsg.actualLeft += rectMsg.addRow;
            rectMsg.actualTop  += 0.8 * rectMsg.addCol;
            rectMsg.rect.Dispatcher.Invoke(new Action(() =>
            {
                rectMsg.rect.SetValue(Canvas.LeftProperty, rectMsg.actualLeft);
                rectMsg.rect.SetValue(Canvas.TopProperty, rectMsg.actualTop);
            }));
        }
Esempio n. 3
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        private bool Judgement(RectMsg rect)
        {
            double centerLeft, centerTop, centerRight, centerBottom;

            centerLeft = Center.Dispatcher.Invoke(new Func <double>(() =>
                                                                    (double)Center.GetValue(Canvas.LeftProperty)));
            centerTop = Center.Dispatcher.Invoke(new Func <double>(() =>
                                                                   (double)Center.GetValue(Canvas.TopProperty)));
            centerRight = Center.Dispatcher.Invoke(new Func <double>(() =>
                                                                     Center.ActualWidth)) + centerLeft;
            centerBottom = Center.Dispatcher.Invoke(new Func <double>(() =>
                                                                      Center.ActualHeight)) + centerTop;

            double minLeft = rect.actualLeft > centerLeft ? rect.actualLeft : centerLeft;
            double minTop  = rect.actualTop > centerTop ? rect.actualTop : centerTop;

            double maxRight =
                rect.actualLeft + rect.width > centerRight ? centerRight : rect.actualLeft + rect.width;
            double maxBottom =
                rect.actualTop > centerBottom ? centerBottom : rect.actualTop + rect.height;

            return((minLeft < maxRight) && (minTop < maxBottom));
        }