Esempio n. 1
0
        /// <summary>
        /// </summary>
        /// <param name="Lastpath">上一条轨迹的实例</param>
        /// <param name="length">直线的长度</param>
        public Path1(Path1 Lastpath, int length)
        {
            Point FinP = new Point(Lastpath.endX, Lastpath.endY);

            switch (Lastpath.Dire)
            {
            case Direction.DirUp:
            case Direction.DirTnLtU:
            case Direction.DirTnRtU:
                FinP.X = Lastpath.endX;
                FinP.Y = Lastpath.endY - length;
                _Dire  = Direction.DirUp;
                break;

            case Direction.DirDown:
            case Direction.DirTnLtD:
            case Direction.DirTnRtD:
                FinP.X = Lastpath.endX;
                FinP.Y = Lastpath.endY + length;
                _Dire  = Direction.DirDown;
                break;

            case Direction.DirLeft:
            case Direction.DirTnUtL:
            case Direction.DirTnDtL:
                FinP.X = Lastpath.endX - length;
                FinP.Y = Lastpath.endY;
                _Dire  = Direction.DirLeft;
                break;

            case Direction.DirRight:
            case Direction.DirTnUtR:
            case Direction.DirTnDtR:
                FinP.X = Lastpath.endX + length;
                FinP.Y = Lastpath.endY;
                _Dire  = Direction.DirRight;
                break;

            default:
                break;
            }
            _startX     = Lastpath.endX;
            _startY     = Lastpath.endY;
            _endX       = FinP.X;
            _endY       = FinP.Y;
            _CenterX    = FinP.X;
            _CenterY    = FinP.Y;
            _PathLength = length;
            _Interval   = Config.AGVtime;
        }
Esempio n. 2
0
        public static void InitMap() ////初始化地图
        {
            const int 间隔 = 200;
            Dictionary <int, Path1> list = Config.PathList;
            Point 原点 = new Point(Config.InitX, Config.InitY);
            Point p1 = new Point(350, 100);
            Point p2 = new Point(520, 100);


            list[11] = new Path1(p1, Direction.DirRight, 150);
            list[12] = new Path1(list[11], Direction.DirDown);
            list[13] = new Path1(list[12], 500);
            list[14] = new Path1(list[13], Direction.DirLeft);
            list[15] = new Path1(list[14], 150);
            list[16] = new Path1(list[15], Direction.DirUp);
            list[17] = new Path1(list[16], 500);
            list[18] = new Path1(list[17], Direction.DirRight);

            list[21] = new Path1(list[11], 170);
            list[22] = new Path1(list[21], Direction.DirDown);
            list[23] = new Path1(list[22], 500);
            list[24] = new Path1(list[23], Direction.DirLeft);
            list[25] = new Path1(list[24], 170);


            list[31] = new Path1(list[21], 170);
            list[32] = new Path1(list[31], Direction.DirDown);
            list[33] = new Path1(list[32], 500);
            list[34] = new Path1(list[33], Direction.DirLeft);
            list[35] = new Path1(list[34], 170);


            list[41] = new Path1(list[31], 170);
            list[42] = new Path1(list[41], Direction.DirDown);
            list[43] = new Path1(list[42], 500);
            list[44] = new Path1(list[43], Direction.DirLeft);
            list[45] = new Path1(list[44], 170);
        }
Esempio n. 3
0
        /// <summary>
        /// 画轨道:转弯圆弧(简化版)
        /// </summary>
        /// <param name="Lastpath">上一条轨迹的实例</param>
        /// <param name="DirFin">圆弧的最后方向</param>
        public Path1(Path1 Lastpath, Direction DirFin)
        {
            Point InitP = new Point(Lastpath.endX, Lastpath.endY);

            _rect = new Rectangle(InitP.X, InitP.Y, 20, 20);

            _startX = InitP.X;
            _startY = InitP.Y;
            switch (Lastpath.Dire)
            {
            case Direction.DirUp:
            case Direction.DirTnLtU:
            case Direction.DirTnRtU:
                if (DirFin == Direction.DirLeft)
                {
                    _rect.Location = new Point(InitP.X - 20, InitP.Y - 10);
                    _endX          = _startX - 10;
                    _endY          = _startY - 10;
                    _Dire          = Direction.DirTnUtL;
                }
                else if (DirFin == Direction.DirRight)
                {
                    _rect.Location = new Point(InitP.X, InitP.Y - 10);
                    _endX          = _startX + 10;
                    _endY          = _startY - 10;
                    _Dire          = Direction.DirTnUtR;
                }
                else
                {
                    _endX = _startX;
                    _endY = _startY;
                }
                _CenterX = _endX;
                _CenterY = _startY;
                break;

            case Direction.DirDown:
            case Direction.DirTnLtD:
            case Direction.DirTnRtD:
                if (DirFin == Direction.DirLeft)
                {
                    _rect.Location = new Point(InitP.X - 20, InitP.Y - 10);
                    _endX          = _startX - 10;
                    _endY          = _startY + 10;
                    _Dire          = Direction.DirTnDtL;
                }
                else if (DirFin == Direction.DirRight)
                {
                    _rect.Location = new Point(InitP.X, InitP.Y - 10);
                    _endX          = _startX + 10;
                    _endY          = _startY + 10;
                    _Dire          = Direction.DirTnDtR;
                }
                else
                {
                    _endX = _startX;
                    _endY = _startY;
                }
                _CenterX = _endX;
                _CenterY = _startY;
                break;

            case Direction.DirLeft:
            case Direction.DirTnUtL:
            case Direction.DirTnDtL:
                if (DirFin == Direction.DirUp)
                {
                    _rect.Location = new Point(InitP.X - 10, InitP.Y - 20);
                    _endX          = _startX - 10;
                    _endY          = _startY - 10;
                    _Dire          = Direction.DirTnLtU;
                }
                else if (DirFin == Direction.DirDown)
                {
                    _rect.Location = new Point(InitP.X - 10, InitP.Y);
                    _endX          = _startX - 10;
                    _endY          = _startY + 10;
                    _Dire          = Direction.DirTnLtD;
                }
                else
                {
                    _endX = _startX;
                    _endY = _startY;
                }
                _CenterX = _startX;
                _CenterY = _endY;
                break;

            case Direction.DirRight:
            case Direction.DirTnUtR:
            case Direction.DirTnDtR:
                if (DirFin == Direction.DirUp)
                {
                    _rect.Location = new Point(InitP.X - 10, InitP.Y - 20);
                    _endX          = _startX + 10;
                    _endY          = _startY - 10;
                    _Dire          = Direction.DirTnRtU;
                }
                else if (DirFin == Direction.DirDown)
                {
                    _rect.Location = new Point(InitP.X - 10, InitP.Y);
                    _endX          = _startX + 10;
                    _endY          = _startY + 10;
                    _Dire          = Direction.DirTnRtD;
                }
                else
                {
                    _endX = _startX;
                    _endY = _startY;
                }
                _CenterX = _startX;
                _CenterY = _endY;
                break;

            default:
                _endX    = _startX;
                _endY    = _startY;
                _CenterX = _startX;
                _CenterY = _endY;
                break;
            }
            _rect.X    -= Config.MapInitX;
            _rect.Y    -= Config.MapInitY;
            _PathLength = 15;
            _Interval   = Config.AGVtime;
        }