Esempio n. 1
0
 private void jisuan()
 {
     #region 计算
     int a = kaiju.jisuan();
     List<JueSe> juese = new List<JueSe>();
     int[] player = new int[3] { player1, player2, player3 };
     int[] playerScore = new int[3];
     int sub = 0;
     juese.Add(juese1);
     juese.Add(juese2);
     juese.Add(juese3);
     for (int i = 0; i < 3; i++)
     {
         if (juese[i].Dizhu)
         {
             if(juese[i].ShengYuPai.Count == 0)  playerScore[i] += a * 2;
             else  playerScore[i] -= a * 2;
             player[i] += playerScore[i];
             sub = i;
             for (int j = 0; j < 3; j++)
             {
                 if (playerScore[j] == 0)
                 {
                     if (playerScore[i] < 0) playerScore[j] += a;
                     else playerScore[j] -= a;
                     player[j] += playerScore[j];
                 }
             }
             break;
         }
     }
     player1 = player[0]; player2 = player[1]; player3 = player[2];
     this.lbl_leftJiFen.Text = player3 + "";
     this.lbl_rightJiFen.Text = player1 + "";
     this.lbl_DownJiFen.Text = player2 + "";
     #endregion
     #region 弹出战局窗体
     string[] name = new string[3] { juese2.Player.Nickname, juese1.Player.Nickname, juese3.Player.Nickname };
     int[] score = new int[3] { playerScore[1], playerScore[0], playerScore[2] };
     gameOver = new GameOver(name,score);
     this.pic_pRight.Invoke(weituo5, 4);
     #endregion
     #region 排名
     string[] playerName = new string[] { juese1.Player.Nickname, juese2.Player.Nickname, juese3.Player.Nickname };
     for (int i = 0; i < player.Length; i++)
     {
         for (int j = i; j < player.Length; j++)
         {
             if (player[i] < player[j])
             {
                 int temp = player[i];
                 player[i] = player[j];
                 player[j] = temp;
                 string temp1 = playerName[i];
                 playerName[i] = playerName[j];
                 playerName[j] = temp1;
             }
         }
     }
     string paiMing =   "  1\t   " + playerName[0] + "\t   " + player[0]+
                      "\n  2\t   " + playerName[1] + "\t   " + player[1]+
                      "\n  3\t   " + playerName[2] + "\t   " + player[2];
     txt_paiMing.Text = paiMing;
     #endregion
     #region 显示结果到聊天窗口
     if (sub > 0)
     {
         int temp = playerScore[sub];
         playerScore[sub] = playerScore[0];
         playerScore[0] = temp;
         JueSe temp1 = juese[sub];
         juese[sub] = juese[0];
         juese[0] = temp1;
     }
     string str = txt_liaoTian.Text + "\n\n  第"+kaiju.GameNum + "局得分:\n   ";
     string str1 = "\t"; string str2 = "\t";
     if (juese[0].ShengYuPai.Count == 0) str1 = "\t ";
     else str2 = "\t ";
     str += juese[0].Player.Nickname + str1 + playerScore[0] + "\n   " +
            juese[1].Player.Nickname + str2 + playerScore[1] + "\n   " +
            juese[2].Player.Nickname + str2 + playerScore[2];
     txt_liaoTian.Text = str;
     #endregion
 }
Esempio n. 2
0
 private void chongZhi()
 {
     if (bl_chuPaiOver) jisuan();
     else
     {
         string[] name = new string[3] { juese2.Player.Nickname, juese1.Player.Nickname, juese3.Player.Nickname };
         int[] score = new int[3] { 0, 0, 0 };
         gameOver = new GameOver(name, score);
         this.pic_pRight.Invoke(weituo5, 4);
     }
     this.btn_tuoGuan.ForeColor = System.Drawing.Color.Orange;
     btn_tuoGuan.Text = "托管";
     bl_tuoGuan = false;
     for (int i = 0; i < paiImage.Length; i++)
     {
         paiImage[i].Visible = false;
     }
     zhiXiangTu(0);
     this.pic_1.BackgroundImage = null;
     this.pic_2.BackgroundImage = null;
     this.pic_3.BackgroundImage = null;
     lblTiShi = null;
     lbl_ZhaDan.Text = "";
     lbl_tiShi_D.Text = "";
     lbl_tiShi_L.Text = "";
     lbl_tiShi_R.Text = "";
     kaiju.AllGameNum++;
     kaiju.Difen = 1;
     kaiju.Beishu = 1;
     bl_isDiZhu = false;
     bl_isFirst = false;
     bl_chuPaiOver = false;
     pic_DiZhu.Visible = false;
     bl_isRightTime = false;
     bl_isRightTime2 = false;
     bl_paiXu = false;
     buChuPai = 0;
     this.btn_strat.Visible = true;
 }