private void Render_OnPresent() { //PrintTimers(); //EvadeHelper.CheckMovePath(Game.CursorPos.To2D()); //TestUnderTurret(); /*if (EvadeHelper.CheckPathCollision(myHero, Game.CursorPos.To2D())) * { * var paths = myHero.GetPath(ObjectCache.myHeroCache.serverPos2DExtra.To3D(), Game.CursorPos); * foreach (var path in paths) * { * Render.Circle.DrawCircle(path, ObjectCache.myHeroCache.boundingRadius, Color.Red, 3); * } * } * else * { * Render.Circle.DrawCircle(Game.CursorPos, ObjectCache.myHeroCache.boundingRadius, Color.White, 3); * }*/ foreach (var entry in SpellDetector.drawSpells) { var spell = entry.Value; if (spell.spellType == SpellType.Line) { var spellPos = spell.currentSpellPosition; Render.Circle(new Vector3(spellPos.X, spellPos.Y, myHero.Position.Z), spell.info.radius, 50, Color.White); /*spellPos = spellPos + spell.Orientation * spell.info.projectileSpeed * (60 / 1000); //move the spellPos by 50 miliseconds forwards * spellPos = spellPos + spell.Orientation * 200; //move the spellPos by 50 units forwards * * Render.Circle.DrawCircle(new Vector3(spellPos.X, spellPos.Y, myHero.Position.Z), spell.info.radius, Color.White, 3);*/ } } if (testMenu["(TestHeroPos)"].As <MenuBool>().Enabled) { var path = myHero.Path; if (path.Length > 0) { var heroPos2 = EvadeHelper.GetRealHeroPos(ObjectCache.gamePing + 50); // path[path.Length - 1].To2D(); var heroPos1 = ObjectCache.myHeroCache.serverPos2D; Render.Circle(new Vector3(heroPos2.X, heroPos2.Y, myHero.ServerPosition.Z), ObjectCache.myHeroCache.boundingRadius, 50, Color.Red); Render.Circle( new Vector3(myHero.ServerPosition.X, myHero.ServerPosition.Y, myHero.ServerPosition.Z), ObjectCache.myHeroCache.boundingRadius, 50, Color.White); Vector2 heroPos; Render.WorldToScreen(ObjectManager.GetLocalPlayer().Position, out heroPos); //var dimension = Render.GetTextExtent("Evade: ON"); Render.Text(heroPos.X - 10, heroPos.Y, Color.Red, "" + (int)heroPos2.Distance(heroPos1)); Render.Circle(new Vector3(circleRenderPos.X, circleRenderPos.Y, myHero.ServerPosition.Z), 10, 50, Color.Red); } } if (testMenu["(DrawHeroPos)"].As <MenuBool>().Enabled) { Render.Circle(new Vector3(myHero.ServerPosition.X, myHero.ServerPosition.Y, myHero.ServerPosition.Z), ObjectCache.myHeroCache.boundingRadius, 50, Color.White); } if (testMenu["(TestMoveTo)"].As <MenuKeyBind>().Enabled) { // fix ? wtf var MenuKeyBind = testMenu["(TestMoveTo)"].As <MenuKeyBind>(); testMenu["(TestMoveTo)"].As <MenuKeyBind>().Value = false; /*lastRightMouseClickTime = EvadeUtils.TickCount; * myHero.IssueOrder(OrderType.MoveTo, Game.CursorPos,false);*/ myHero.IssueOrder(OrderType.MoveTo, Game.CursorPos); var dir = (Game.CursorPos - myHero.Position).Normalized(); //var pos2 = myHero.Position - dir * Game.CursorPos.Distance(myHero.Position); //var pos2 = myHero.Position.To2D() - dir.To2D() * 75; var pos2 = Game.CursorPos.To2D() - dir.To2D() * 75; //Console.WriteLine(myHero.BBox.Maximum.Distance(myHero.Position)); DelayAction.Add(20, () => myHero.IssueOrder(OrderType.MoveTo, pos2.To3D())); //myHero.IssueOrder(OrderType.MoveTo, pos2, false); } if (testMenu["(TestPath)"].As <MenuBool>().Enabled) { var tPath = myHero.GetPath(Game.CursorPos); var lastPoint = Vector2.Zero; foreach (var point in tPath) { var point2D = point.To2D(); Render.Circle(new Vector3(point.X, point.Y, point.Z), ObjectCache.myHeroCache.boundingRadius, 50, Color.Violet); lastPoint = point2D; } } if (testMenu["(TestPath)"].As <MenuBool>().Enabled) { var tPath = myHero.GetPath(Game.CursorPos); var lastPoint = Vector2.Zero; foreach (var point in tPath) { var point2D = point.To2D(); //Render.Circle.DrawCircle(new Vector3(point.X, point.Y, point.Z), ObjectCache.myHeroCache.boundingRadius, Color.Violet, 3); lastPoint = point2D; } foreach (var entry in SpellDetector.spells) { var spell = entry.Value; var to = Game.CursorPos.To2D(); var dir = (to - myHero.Position.To2D()).Normalized(); Vector2 cPos1, cPos2; var cpa = MathUtilsCPA.CPAPointsEx(myHero.Position.To2D(), dir * ObjectCache.myHeroCache.moveSpeed, spell.endPos, spell.direction * spell.info.projectileSpeed, to, spell.endPos); var cpaTime = MathUtilsCPA.CPATime(myHero.Position.To2D(), dir * ObjectCache.myHeroCache.moveSpeed, spell.endPos, spell.direction * spell.info.projectileSpeed); //ConsolePrinter.Print("" + cpaTime); //Render.Circle.DrawCircle(cPos1.To3D(), ObjectCache.myHeroCache.boundingRadius, Color.Red, 3); if (cpa < ObjectCache.myHeroCache.boundingRadius + spell.radius) { } } } if (testMenu["(ShowBuffs)"].As <MenuBool>().Enabled) { var target = myHero; foreach (var hero in GameObjects.EnemyHeroes) { target = hero; } var buffs = target.Buffs; //ConsolePrinter.Print(myHero.ChampionName); //if(myHero.IsDead) // ConsolePrinter.Print("dead"); if (!target.IsTargetable) { ConsolePrinter.Print("invul" + EvadeUtils.TickCount); } var height = 20; foreach (var buff in buffs) { if (buff.IsValid) { Render.Text(10, height, Color.White, buff.Name); height += 20; ConsolePrinter.Print(buff.Name); } } } if (testMenu["(TestTracker)"].As <MenuBool>().Enabled) { foreach (var entry in ObjectTracker.objTracker) { var info = entry.Value; Vector3 endPos2; if (info.usePosition == false) { endPos2 = info.obj.Position; } else { endPos2 = info.position; } Render.Circle(new Vector3(endPos2.X, endPos2.Y, myHero.Position.Z), 50, 50, Color.Green); } } if (testMenu["(ShowMissileInfo)"].As <MenuBool>().Enabled) { if (testMissile != null) { //Render.Circle.DrawCircle(testMissile.Position, testMissile.BoundingRadius, Color.White, 3); } } if (testMenu["(TestWall)"].As <MenuBool>().Enabled) { /*foreach (var posInfo in sortedBestPos) * { * var posOnScreen = Drawing.WorldToScreen(posInfo.position.To3D()); * //Render.Text(posOnScreen.X, posOnScreen.Y, Color.Aqua, "" + (int)posInfo.closestDistance); * * * if (!posInfo.rejectPosition) * { * Render.Text(posOnScreen.X, posOnScreen.Y, Color.Aqua, "" + (int)posInfo.closestDistance); * } * * Render.Text(posOnScreen.X, posOnScreen.Y, Color.Aqua, "" + (int)posInfo.closestDistance); * * if (posInfo.posDangerCount <= 0) * { * var pos = posInfo.position; * Render.Circle.DrawCircle(new Vector3(pos.X, pos.Y, myHero.Position.Z), (float)25, Color.White, 3); * } * }*/ var posChecked = 0; var maxPosToCheck = 50; var posRadius = 50; var radiusIndex = 0; var heroPoint = ObjectCache.myHeroCache.serverPos2D; var posTable = new List <PositionInfo>(); while (posChecked < maxPosToCheck) { radiusIndex++; var curRadius = radiusIndex * 2 * posRadius; var curCircleChecks = (int)Math.Ceiling(2 * Math.PI * curRadius / (2 * (double)posRadius)); for (var i = 1; i < curCircleChecks; i++) { posChecked++; var cRadians = 2 * Math.PI / (curCircleChecks - 1) * i; //check decimals var pos = new Vector2((float)Math.Floor(heroPoint.X + curRadius * Math.Cos(cRadians)), (float)Math.Floor(heroPoint.Y + curRadius * Math.Sin(cRadians))); if (!EvadeHelper.CheckPathCollision(myHero, pos)) { Render.Circle(new Vector3(pos.X, pos.Y, myHero.Position.Z), 25, 50, Color.White); } } } } }
public static void CreateSpellData(Obj_AI_Base hero, Vector3 spellStartPos, Vector3 spellEndPos, SpellData spellData, GameObject obj = null, float extraEndTick = 0.0f, bool processSpell = true, SpellType spellType = SpellType.None, bool checkEndExplosion = true, float spellRadius = 0) { if (checkEndExplosion && spellData.hasEndExplosion) { CreateSpellData(hero, spellStartPos, spellEndPos, spellData, obj, extraEndTick, false, spellData.spellType, false); CreateSpellData(hero, spellStartPos, spellEndPos, spellData, obj, extraEndTick, true, SpellType.Circular, false); return; } if (spellStartPos.Distance(myHero.Position) < spellData.range + 1000) { var startPosition = spellStartPos.To2D(); var endPosition = spellEndPos.To2D(); var direction = (endPosition - startPosition).Normalized(); var endTick = 0f; if (spellType == SpellType.None) { spellType = spellData.spellType; } if (spellData.fixedRange) //for diana q { if (endPosition.Distance(startPosition) > spellData.range) { endPosition = startPosition + direction * spellData.range; } } if (spellType == SpellType.Line) { endTick = spellData.spellDelay + spellData.range / spellData.projectileSpeed * 1000; endPosition = startPosition + direction * spellData.range; if (spellData.fixedRange) // for all lines { if (endPosition.Distance(startPosition) < spellData.range) { endPosition = startPosition + direction * spellData.range; } } if (endPosition.Distance(startPosition) > spellData.range) { endPosition = startPosition + direction * spellData.range; } if (spellData.useEndPosition) { var range = endPosition.Distance(startPosition); endTick = spellData.spellDelay + range / spellData.projectileSpeed * 1000; } if (obj != null) { endTick -= spellData.spellDelay; } } else if (spellType == SpellType.Circular) { endTick = spellData.spellDelay; if (endPosition.Distance(startPosition) > spellData.range) { endPosition = startPosition + direction * spellData.range; } if (spellData.projectileSpeed == 0 && hero != null) { endPosition = hero.ServerPosition.To2D(); } else if (spellData.projectileSpeed > 0) { endTick = endTick + 1000 * startPosition.Distance(endPosition) / spellData.projectileSpeed; if (spellData.spellType == SpellType.Line && spellData.hasEndExplosion) { if (!spellData.useEndPosition) { endPosition = startPosition + direction * spellData.range; } } } } else if (spellType == SpellType.Arc) { endTick = endTick + 1000 * startPosition.Distance(endPosition) / spellData.projectileSpeed; if (obj != null) { endTick -= spellData.spellDelay; } } else if (spellType == SpellType.Cone) { endPosition = startPosition + direction * spellData.range; endTick = spellData.spellDelay; if (endPosition.Distance(startPosition) > spellData.range) { endPosition = startPosition + direction * spellData.range; } if (spellData.projectileSpeed == 0 && hero != null) { endPosition = hero.ServerPosition.To2D(); } else if (spellData.projectileSpeed > 0) { endTick = endTick + 1000 * startPosition.Distance(endPosition) / spellData.projectileSpeed; } } else { return; } if (spellData.invert) { var dir = (startPosition - endPosition).Normalized(); endPosition = startPosition + dir * startPosition.Distance(endPosition); } if (spellData.isPerpendicular) { startPosition = spellEndPos.To2D() - direction.Perpendicular() * spellData.secondaryRadius; endPosition = spellEndPos.To2D() + direction.Perpendicular() * spellData.secondaryRadius; } endTick += extraEndTick; var newSpell = new Spell(); newSpell.startTime = EvadeUtils.TickCount; newSpell.endTime = EvadeUtils.TickCount + endTick; newSpell.startPos = startPosition; newSpell.endPos = endPosition; newSpell.height = spellEndPos.Z + spellData.extraDrawHeight; newSpell.direction = direction; newSpell.info = spellData; newSpell.spellType = spellType; newSpell.radius = spellRadius > 0 ? spellRadius : newSpell.GetSpellRadius(); if (spellType == SpellType.Cone) { newSpell.radius = 100 + newSpell.radius * 3; // for now.. eh newSpell.cnStart = startPosition + direction; newSpell.cnLeft = endPosition + direction.Perpendicular() * newSpell.radius; newSpell.cnRight = endPosition - direction.Perpendicular() * newSpell.radius; } if (hero != null) { newSpell.heroID = hero.NetworkId; } if (obj != null) { newSpell.spellObject = obj; newSpell.projectileID = obj.NetworkId; } var spellID = CreateSpell(newSpell, processSpell); if (extraEndTick != 1337f) // traps { DelayAction.Add((int)(endTick + spellData.extraEndTime), () => DeleteSpell(spellID)); } } }
private void SpellMissile_OnCreate(GameObject obj) { /*if (sender.Name.ToLower().Contains("minion") || sender.Name.ToLower().Contains("turret") || sender.Type == GameObjectType.obj_GeneralParticleEmitter) || { || return; || } || || if (sender.IsValid<MissileClient>()) || { || var tMissile = sender as MissileClient; || if (tMissile.SpellCaster.Type != GameObjectType.obj_AI_Hero) || { || return; || } || } || || ConsolePrinter.Print(sender.Type + " : " + sender.Name);*/ if (obj.IsValid && obj.Type == GameObjectType.MissileClient) { var mis = (MissileClient)obj; if (mis.SpellCaster is Obj_AI_Hero && mis.SpellData.ConsideredAsAutoAttack) { ConsolePrinter.Print("[" + mis.SpellData.Name + "]: Missile Speed " + mis.SpellData.MissileSpeed); ConsolePrinter.Print("[" + mis.SpellData.Name + "]: LineWidth " + mis.SpellData.LineWidth); ConsolePrinter.Print("[" + mis.SpellData.Name + "]: Range " + mis.SpellData.CastRange); ConsolePrinter.Print("[" + mis.SpellData.Name + "]: Accel " + mis.SpellData.MissileAccel); } } //ConsolePrinter.Print(obj.Name + ": " + obj.Type); if (!obj.IsValid || obj.Type != GameObjectType.MissileClient) { return; } if (testMenu["ShowMissileInfo"].As <MenuBool>().Value == false) { return; } var missile = (MissileClient)obj; if (!(missile.SpellCaster is Obj_AI_Hero)) { return; } var testMissileSpeedStartTime = EvadeUtils.TickCount; var testMissileSpeedStartPos = missile.Position.To2D(); DelayAction.Add(250, () => { if (missile != null && missile.IsValid && !missile.IsDead) { testMissileSpeedStartTime = EvadeUtils.TickCount; testMissileSpeedStartPos = missile.Position.To2D(); } }); testMissile = missile; testMissileStartTime = EvadeUtils.TickCount; ConsolePrinter.Print("[" + missile.SpellData.Name + "]: Est.CastTime: " + (EvadeUtils.TickCount - lastHeroSpellCastTime)); ConsolePrinter.Print("[" + missile.SpellData.Name + "]: Missile Name " + missile.SpellData.Name); ConsolePrinter.Print("[" + missile.SpellData.Name + "]: Missile Speed " + missile.SpellData.MissileSpeed); ConsolePrinter.Print("[" + missile.SpellData.Name + "]: Accel " + missile.SpellData.MissileAccel); ConsolePrinter.Print("[" + missile.SpellData.Name + "]: Max Speed " + missile.SpellData.MissileMaxSpeed); ConsolePrinter.Print("[" + missile.SpellData.Name + "]: LineWidth " + missile.SpellData.LineWidth); ConsolePrinter.Print("[" + missile.SpellData.Name + "]: Range " + missile.SpellData.CastRange); //ConsolePrinter.Print("Angle " + missile.SpellData.CastConeAngle); /*ConsolePrinter.Print("Offset: " + missile.SpellData.ParticleStartOffset); * ConsolePrinter.Print("Missile Speed " + missile.SpellData.MissileSpeed); * ConsolePrinter.Print("LineWidth " + missile.SpellData.LineWidth); * circleRenderPos = missile.SpellData.ParticleStartOffset.To2D();*/ //ConsolePrinter.Print("Acquired: " + (EvadeUtils.TickCount - lastSpellCastTime)); RenderObjects.Add( new RenderCircle(missile.StartPosition.To2D(), 500)); RenderObjects.Add( new RenderCircle(missile.EndPosition.To2D(), 500)); DelayAction.Add(750, () => { if (missile != null && missile.IsValid && !missile.IsDead) { var dist = missile.Position.To2D().Distance(testMissileSpeedStartPos); ConsolePrinter.Print("[" + missile.SpellData.Name + "]: Est.Missile speed: " + 1000 * (dist / (EvadeUtils.TickCount - testMissileSpeedStartTime))); } }); SpellData spellData; if (missile.SpellCaster != null && missile.SpellCaster.Team != myHero.Team && missile.SpellData.Name != null && SpellDetector.onMissileSpells.TryGetValue(missile.SpellData.Name, out spellData) && missile.StartPosition != null && missile.EndPosition != null) { if (missile.StartPosition.Distance(myHero.Position) < spellData.range + 1000) { var hero = missile.SpellCaster; if (hero.IsVisible) { foreach (var entry in SpellDetector.spells) { var spell = entry.Value; if (spell.info.missileName == missile.SpellData.Name && spell.heroID == missile.SpellCaster.NetworkId) { if (spell.info.isThreeWay == false && spell.info.isSpecial == false) { ConsolePrinter.Print("Acquired: " + (EvadeUtils.TickCount - spell.startTime)); } } } } } } }
public static bool ActivateEvadeSpell(Spell spell, bool checkSpell = false) { if (spell.info.spellName.Contains("_trap")) { return(false); } var sortedEvadeSpells = evadeSpells.OrderBy(s => s.dangerlevel); var extraDelayBuffer = ObjectCache.menuCache.cache["ExtraPingBuffer"].As <MenuSlider>().Value; var spellActivationTime = ObjectCache.menuCache.cache["SpellActivationTime"].As <MenuSlider>().Value + ObjectCache.gamePing + extraDelayBuffer; if (ObjectCache.menuCache.cache["CalculateWindupDelay"].As <MenuBool>().Enabled) { var extraWindupDelay = Evade.lastWindupTime - EvadeUtils.TickCount; if (extraWindupDelay > 0) { return(false); } } foreach (var evadeSpell in sortedEvadeSpells) { var processSpell = true; if (Evade.evadeSpellMenu[evadeSpell.charName + evadeSpell.name + "EvadeSpellSettings"][ evadeSpell.name + "UseEvadeSpell"].As <MenuBool>().Value == false || GetSpellDangerLevel(evadeSpell) > spell.GetSpellDangerLevel() || !myHero.SpellBook.CanUseSpell(evadeSpell.spellKey) || evadeSpell.checkSpellName && myHero.SpellBook.GetSpell(evadeSpell.spellKey).Name != evadeSpell.spellName) { continue; //can't use spell right now } float evadeTime, spellHitTime; spell.CanHeroEvade(myHero, out evadeTime, out spellHitTime); var finalEvadeTime = spellHitTime - evadeTime; if (checkSpell) { var mode = Evade.evadeSpellMenu[evadeSpell.charName + evadeSpell.name + "EvadeSpellSettings"][ evadeSpell.name + "EvadeSpellMode"] .As <MenuList>().Value; if (mode == 0) { continue; } if (mode == 1) { if (spellActivationTime < finalEvadeTime) { continue; } } } else { //if (Evade.menu[evadeSpell.name + "LastResort"].As<MenuBool>().Enabled) if (evadeSpell.spellDelay <= 50 && evadeSpell.evadeType != EvadeType.Dash) { var path = myHero.Path; if (path.Length > 0) { var movePos = path[path.Length - 1].To2D(); var posInfo = EvadeHelper.CanHeroWalkToPos(movePos, ObjectCache.myHeroCache.moveSpeed, 0, 0); if (GetSpellDangerLevel(evadeSpell) > posInfo.posDangerLevel) { continue; } } } } if (evadeSpell.evadeType != EvadeType.Dash && spellHitTime > evadeSpell.spellDelay + 100 + Game.Ping + ObjectCache.menuCache.cache["ExtraPingBuffer"].As <MenuSlider>().Value) { processSpell = false; if (checkSpell == false) { continue; } } if (evadeSpell.isSpecial) { if (evadeSpell.useSpellFunc != null) { if (evadeSpell.useSpellFunc(evadeSpell, processSpell)) { return(true); } } } else if (evadeSpell.evadeType == EvadeType.Blink) { if (evadeSpell.castType == CastType.Position) { var posInfo = EvadeHelper.GetBestPositionBlink(); if (posInfo != null) { if (processSpell) { myHero.SpellBook.CastSpell(evadeSpell.spellKey, posInfo.position.To3D()); } //CastEvadeSpell(() => EvadeCommand.CastSpell(evadeSpell, posInfo.position), processSpell); //DelayAction.Add(50, () => myHero.IssueOrder(OrderType.MoveTo, posInfo.position.To3D())); return(true); } } else if (evadeSpell.castType == CastType.Target) { var posInfo = EvadeHelper.GetBestPositionTargetedDash(evadeSpell); if (posInfo != null && posInfo.target != null && posInfo.posDangerLevel == 0) { if (processSpell) { myHero.SpellBook.CastSpell(evadeSpell.spellKey, posInfo.target); } //CastEvadeSpell(() => EvadeCommand.CastSpell(evadeSpell, posInfo.target), processSpell); //DelayAction.Add(50, () => myHero.IssueOrder(OrderType.MoveTo, posInfo.position.To3D())); return(true); } } } else if (evadeSpell.evadeType == EvadeType.Dash) { if (evadeSpell.castType == CastType.Position) { var posInfo = EvadeHelper.GetBestPositionDash(evadeSpell); if (posInfo != null && CompareEvadeOption(posInfo, checkSpell)) { if (evadeSpell.isReversed) { var dir = (posInfo.position - ObjectCache.myHeroCache.serverPos2D).Normalized(); var range = ObjectCache.myHeroCache.serverPos2D.Distance(posInfo.position); var pos = ObjectCache.myHeroCache.serverPos2D - dir * range; posInfo.position = pos; } if (processSpell) { myHero.SpellBook.CastSpell(evadeSpell.spellKey, posInfo.position.To3D()); } //DelayAction.Add(50, () => myHero.IssueOrder(OrderType.MoveTo, posInfo.position.To3D())); return(true); } } else if (evadeSpell.castType == CastType.Target) { var posInfo = EvadeHelper.GetBestPositionTargetedDash(evadeSpell); if (posInfo != null && posInfo.target != null && posInfo.posDangerLevel == 0) { if (processSpell) { myHero.SpellBook.CastSpell(evadeSpell.spellKey, posInfo.target); } //CastEvadeSpell(() => EvadeCommand.CastSpell(evadeSpell, posInfo.target), processSpell); //DelayAction.Add(50, () => myHero.IssueOrder(OrderType.MoveTo, posInfo.position.To3D())); return(true); } } } else if (evadeSpell.evadeType == EvadeType.WindWall) { if (spell.hasProjectile() || evadeSpell.spellName == "FioraW") //temp fix, don't have fiora :'( { var dir = (spell.startPos - ObjectCache.myHeroCache.serverPos2D).Normalized(); var pos = ObjectCache.myHeroCache.serverPos2D + dir * 100; if (processSpell) { myHero.SpellBook.CastSpell(evadeSpell.spellKey, pos.To3D()); } //CastEvadeSpell(() => EvadeCommand.CastSpell(evadeSpell, pos), processSpell); return(true); } } else if (evadeSpell.evadeType == EvadeType.SpellShield) { if (evadeSpell.isItem) { if (processSpell) { myHero.SpellBook.CastSpell(evadeSpell.spellKey); } //CastEvadeSpell(() => myHero.SpellBook.CastSpell(evadeSpell.spellKey), processSpell); return(true); } if (evadeSpell.castType == CastType.Target) { if (processSpell) { myHero.SpellBook.CastSpell(evadeSpell.spellKey, myHero); } // CastEvadeSpell(() => EvadeCommand.CastSpell(evadeSpell, myHero), processSpell); return(true); } if (evadeSpell.castType == CastType.Self) { if (processSpell) { myHero.SpellBook.CastSpell(evadeSpell.spellKey); } //CastEvadeSpell(() => EvadeCommand.CastSpell(evadeSpell), processSpell); return(true); } } else if (evadeSpell.evadeType == EvadeType.MovementSpeedBuff) { if (evadeSpell.isItem) { var posInfo = EvadeHelper.GetBestPosition(); if (posInfo != null) { if (processSpell) { myHero.SpellBook.CastSpell(evadeSpell.spellKey); } //CastEvadeSpell(() => myHero.SpellBook.CastSpell(evadeSpell.spellKey), processSpell); DelayAction.Add(5, () => EvadeCommand.MoveTo(posInfo.position)); return(true); } } else { if (evadeSpell.castType == CastType.Self) { var posInfo = EvadeHelper.GetBestPosition(); if (posInfo != null) { if (processSpell) { myHero.SpellBook.CastSpell(evadeSpell.spellKey); } //CastEvadeSpell(() => EvadeCommand.CastSpell(evadeSpell), processSpell); DelayAction.Add(5, () => EvadeCommand.MoveTo(posInfo.position)); return(true); } } else if (evadeSpell.castType == CastType.Position) { var posInfo = EvadeHelper.GetBestPosition(); if (posInfo != null) { if (processSpell) { myHero.SpellBook.CastSpell(evadeSpell.spellKey, posInfo.position.To3D()); } //CastEvadeSpell(() => EvadeCommand.CastSpell(evadeSpell, posInfo.position), processSpell); DelayAction.Add(5, () => EvadeCommand.MoveTo(posInfo.position)); return(true); } } } } } return(false); }