private bool EightByteSizeReady() { // The payload size is encoded as 64-bit unsigned integer. // The most significant byte comes first. long msg_size = m_tmpbuf.GetLong(0); // Message size must not exceed the maximum allowed size. if (m_maxmsgsize >= 0) if (msg_size > m_maxmsgsize) { DecodingError (); return false; } // Message size must fit within range of size_t data type. if (msg_size > int.MaxValue) { DecodingError (); return false; } // in_progress is initialised at this point so in theory we should // close it before calling init_size, however, it's a 0-byte // message and thus we can treat it as uninitialised. m_inProgress = new Msg ((int) msg_size); m_inProgress.SetFlags (m_msgFlags); NextStep (m_inProgress.Data , m_inProgress.Size, MessageReadyState); return true; }
protected override Msg XRecv(SendRecieveOptions flags) { Msg msg = null; if (m_prefetched) { if (!m_identitySent) { msg = m_prefetchedId; m_prefetchedId = null; m_identitySent = true; } else { msg = m_prefetchedMsg; m_prefetchedMsg = null; m_prefetched = false; } m_moreIn = msg.HasMore; return msg; } Pipe[] pipe = new Pipe[1]; msg = m_fq.RecvPipe (pipe); // It's possible that we receive peer's identity. That happens // after reconnection. The current implementation assumes that // the peer always uses the same identity. // TODO: handle the situation when the peer changes its identity. while (msg != null && msg.IsIdentity ) msg = m_fq.RecvPipe (pipe); if (msg == null) return null; Debug.Assert(pipe[0] != null); // If we are in the middle of reading a message, just return the next part. if (m_moreIn) m_moreIn = msg.HasMore; else { // We are at the beginning of a message. // Keep the message part we have in the prefetch buffer // and return the ID of the peer instead. m_prefetchedMsg = msg; m_prefetched = true; Blob identity = pipe[0].Identity; msg = new Msg(identity.Data); msg.SetFlags(MsgFlags.More); m_identitySent = true; } return msg; }
private bool OneByteSizeReady() { // Message size must not exceed the maximum allowed size. if (m_maxmsgsize >= 0) if (m_tmpbuf [0] > m_maxmsgsize) { DecodingError (); return false; } // in_progress is initialised at this point so in theory we should // close it before calling zmq_msg_init_size, however, it's a 0-byte // message and thus we can treat it as uninitialised... m_inProgress = new Msg(m_tmpbuf [0]); m_inProgress.SetFlags (m_msgFlags); NextStep (m_inProgress.Data , m_inProgress.Size ,MessageReadyState); return true; }
protected override bool XHasIn() { // If we are in the middle of reading the messages, there are // definitely more parts available. if (m_moreIn) return true; // We may already have a message pre-fetched. if (m_prefetched) return true; // Try to read the next message. // The message, if read, is kept in the pre-fetch buffer. Pipe[] pipe = new Pipe[1]; m_prefetchedMsg = m_fq.RecvPipe (pipe); // It's possible that we receive peer's identity. That happens // after reconnection. The current implementation assumes that // the peer always uses the same identity. // TODO: handle the situation when the peer changes its identity. while (m_prefetchedMsg != null && m_prefetchedMsg.IsIdentity ) m_prefetchedMsg = m_fq.RecvPipe (pipe); if (m_prefetchedMsg == null) return false; Debug.Assert(pipe[0] != null); Blob identity = pipe[0].Identity ; m_prefetchedId = new Msg(identity.Data); m_prefetchedId.SetFlags(MsgFlags.More); m_prefetched = true; m_identitySent = false; return true; }
public bool Send(Msg msg, SendRecieveOptions flags) { if (m_ctxTerminated) { ZError.ErrorNumber = (ErrorNumber.ETERM); return false; } // Check whether message passed to the function is valid. if (msg == null) { ZError.ErrorNumber = (ErrorNumber.EFAULT); throw new ArgumentException(); } // Process pending commands, if any. bool rc = ProcessCommands(0, true); if (!rc) return false; // Clear any user-visible flags that are set on the message. msg.ResetFlags(MsgFlags.More); // At this point we impose the flags on the message. if ((flags & SendRecieveOptions.SendMore) > 0) msg.SetFlags(MsgFlags.More); // Try to send the message. rc = XSend(msg, flags); if (rc) return true; if (!ZError.IsError(ErrorNumber.EAGAIN)) return false; // In case of non-blocking send we'll simply propagate // the error - including EAGAIN - up the stack. if ((flags & SendRecieveOptions.DontWait) > 0 || m_options.SendTimeout == 0) return false; // Compute the time when the timeout should occur. // If the timeout is infite, don't care. int timeout = m_options.SendTimeout; long end = timeout < 0 ? 0 : (Clock.NowMs() + timeout); // Oops, we couldn't send the message. Wait for the next // command, process it and try to send the message again. // If timeout is reached in the meantime, return EAGAIN. while (true) { if (!ProcessCommands(timeout, false)) return false; rc = XSend(msg, flags); if (rc) break; if (!ZError.IsError(ErrorNumber.EAGAIN)) return false; if (timeout > 0) { timeout = (int)(end - Clock.NowMs()); if (timeout <= 0) { ZError.ErrorNumber = (ErrorNumber.EAGAIN); return false; } } } return true; }
public bool Connect(String addr) { if (m_ctxTerminated) { ZError.ErrorNumber = (ErrorNumber.ETERM); return false; } // Process pending commands, if any. bool brc = ProcessCommands(0, false); if (!brc) return false; // Parse addr_ string. Uri uri; try { uri = new Uri(addr); } catch (Exception e) { throw new ArgumentException(addr, e); } String protocol = uri.Scheme; String address = uri.Authority; String path = uri.AbsolutePath; if (string.IsNullOrEmpty(address)) address = path; CheckProtocol(protocol); if (protocol.Equals("inproc")) { // TODO: inproc connect is specific with respect to creating pipes // as there's no 'reconnect' functionality implemented. Once that // is in place we should follow generic pipe creation algorithm. // Find the peer endpoint. Ctx.Endpoint peer = FindEndpoint(addr); if (peer.Socket == null) return false; // The total HWM for an inproc connection should be the sum of // the binder's HWM and the connector's HWM. int sndhwm; int rcvhwm; if (m_options.SendHighWatermark == 0 || peer.Options.ReceiveHighWatermark == 0) sndhwm = 0; else sndhwm = m_options.SendHighWatermark + peer.Options.ReceiveHighWatermark; if (m_options.ReceiveHighWatermark == 0 || peer.Options.SendHighWatermark == 0) rcvhwm = 0; else rcvhwm = m_options.ReceiveHighWatermark + peer.Options.SendHighWatermark; // Create a bi-directional pipe to connect the peers. ZObject[] parents = { this, peer.Socket }; Pipe[] pipes = { null, null }; int[] hwms = { sndhwm, rcvhwm }; bool[] delays = { m_options.DelayOnDisconnect, m_options.DelayOnClose }; Pipe.Pipepair(parents, pipes, hwms, delays); // Attach local end of the pipe to this socket object. AttachPipe(pipes[0]); // If required, send the identity of the peer to the local socket. if (peer.Options.RecvIdentity) { Msg id = new Msg(peer.Options.IdentitySize); id.Put(peer.Options.Identity, 0, peer.Options.IdentitySize); id.SetFlags(MsgFlags.Identity); bool written = pipes[0].Write(id); Debug.Assert(written); pipes[0].Flush(); } // If required, send the identity of the local socket to the peer. if (m_options.RecvIdentity) { Msg id = new Msg(m_options.IdentitySize); id.Put(m_options.Identity, 0, m_options.IdentitySize); id.SetFlags(MsgFlags.Identity); bool written = pipes[1].Write(id); Debug.Assert(written); pipes[1].Flush(); } // Attach remote end of the pipe to the peer socket. Note that peer's // seqnum was incremented in find_endpoint function. We don't need it // increased here. SendBind(peer.Socket, pipes[1], false); // Save last endpoint URI m_options.LastEndpoint = addr; return true; } // Choose the I/O thread to run the session in. IOThread ioThread = ChooseIOThread(m_options.Affinity); if (ioThread == null) { throw new ArgumentException("Empty IO Thread"); } Address paddr = new Address(protocol, address); // Resolve address (if needed by the protocol) if (protocol.Equals("tcp")) { paddr.Resolved = (new TcpAddress()); paddr.Resolved.Resolve( address, m_options.IPv4Only); } else if (protocol.Equals("Ipc")) { paddr.Resolved = (new IpcAddress()); paddr.Resolved.Resolve(address, true); } // Create session. SessionBase session = SessionBase.Create(ioThread, true, this, m_options, paddr); Debug.Assert(session != null); // PGM does not support subscription forwarding; ask for all data to be // sent to this pipe. bool icanhasall = false; if (protocol.Equals("pgm") || protocol.Equals("epgm")) icanhasall = true; if (!m_options.DelayAttachOnConnect || icanhasall) { // Create a bi-directional pipe. ZObject[] parents = { this, session }; Pipe[] pipes = { null, null }; int[] hwms = { m_options.SendHighWatermark, m_options.ReceiveHighWatermark }; bool[] delays = { m_options.DelayOnDisconnect, m_options.DelayOnClose }; Pipe.Pipepair(parents, pipes, hwms, delays); // Attach local end of the pipe to the socket object. AttachPipe(pipes[0], icanhasall); // Attach remote end of the pipe to the session object later on. session.AttachPipe(pipes[1]); } // Save last endpoint URI m_options.LastEndpoint = paddr.ToString(); AddEndpoint(addr, session); return true; }
protected override bool XSend(Msg msg, SendRecieveOptions flags) { // If we've sent a request and we still haven't got the reply, // we can't send another request. if (m_receivingReply) { throw new InvalidOperationException("Cannot send another request"); } bool rc; // First part of the request is the request identity. if (m_messageBegins) { Msg bottom = new Msg(); bottom.SetFlags (MsgFlags.More); rc = base.XSend (bottom, 0); if (!rc) return false; m_messageBegins = false; } bool more = msg.HasMore; rc = base.XSend (msg, flags); if (!rc) return rc; // If the request was fully sent, flip the FSM into reply-receiving state. if (!more) { m_receivingReply = true; m_messageBegins = true; } return true; }
public virtual bool PushMsg(Msg msg) { // First message to receive is identity (if required). if (!m_identityReceived) { msg.SetFlags (MsgFlags.Identity); m_identityReceived = true; if (!m_options.RecvIdentity) { return true; } } if (m_pipe != null && m_pipe.Write (msg)) { return true; } ZError.ErrorNumber = (ErrorNumber.EAGAIN); return false; }