public PlayerMoveHandler(
     PlayerInputState inputState,
     Player player)
 {
     _player     = player;
     _inputState = inputState;
 }
 public PlayerShootHandler(
     PlayerInputState inputState,
     Bullet.Pool bulletPool,
     Player player)
 {
     _player     = player;
     _bulletPool = bulletPool;
     _inputState = inputState;
 }
Exemple #3
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 public PlayerInputHandler(PlayerInputState inputState)
 {
     _inputState = inputState;
 }