// display the level details
        void UpdateLevelDetails()
        {
            string levelName = Maps.maps[currentLevelIndex];

            levelNameText.text = levelName;
            LevelPreview.LoadPreview(levelName, preview);
        }
 // Load in the details of the current recording
 void UpdateRecordingDetails()
 {
     if (recordingsExist)
     {
         HideMessage();
         string levelName = recordings [currentRecordingIndex];
         levelNameText.text = levelName;
         LevelPreview.LoadPreview(levelName, preview);
     }
     else
     {
         DisplayMessage("No recordings found.\n\nPlay a game and\nsave a recording.");
     }
 }
Exemple #3
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        void DisplayNames(Score[] scores)
        {
            // update level name as well
            levelNameText.text = currentLevelName;

            // update level preview
            LevelPreview.LoadPreview(currentLevelName, preview);

            // update score list
            for (int i = 0; i < items.Length; i++)
            {
                LeaderboardItem item = items[i];
                item.player1 = scores[i].player1;
                item.player2 = scores[i].player2;
                item.score   = scores[i].time.ToString();
            }

            // make sure score list is currently displayed
            scoresList.SetActive(true);
            messageText.SetActive(false);
        }