Exemple #1
0
		public static void stealTechno( byte player, byte adv )
		{
			int techno = selectRandomUndiscoveredTechno( player, adv );

			if ( techno != -1 )
			{
				Form1.game.playerList[ player ].technos[ techno ].researched = true;

				if ( Form1.game.playerList[ player ].currentResearch == techno )
				{
					if ( player == Form1.game.curPlayerInd )
					{
						uiWrap.chooseNextTechno( 
							player, 
							"Your spies succesfully stole " + Statistics.technologies[ Form1.game.playerList[ player ].currentResearch ].name.ToLower() + " from " + Statistics.civilizations[ Form1.game.playerList[ adv ].civType ].name + ".  Please chose your next research.", 
							"Intelligence" 
							);
					}
					else
					{
						ai Ai = new ai();
						Form1.game.playerList[ player ].currentResearch = ai.randomTechnology( player );
					}
				}

			}
		}
Exemple #2
0
		public static void chooseNextTechno( byte player, string text, string caption )
		{
			string technoName = Statistics.technologies[ Form1.game.playerList[ player ].currentResearch ].name;

			ai Ai = new ai();
			byte[] technos = ai.returnDisponibleTechnologies( player );
			byte nextTechno = ai.randomTechnology( player );

			string[] choices = technoListStrings( player, technos );

			userChoice uc = new userChoice(
				caption,
				text,	
				choices,
				0, 
				language.getAString( language.order.uiAccept ),
				language.getAString( language.order.uiOpenTechnoTree )
				);
			uc.ShowDialog();
			int res = uc.result;
						
			if ( res == -1 )
			{ // science tree
				Form1.game.playerList[ player ].currentResearch = (byte)nextTechno;

				sciTree sciTree1 = new sciTree();
				sciTree1.ShowDialog();
			}
			else
			{ // accept
				Form1.game.playerList[ player ].currentResearch = (byte)technos[ res ];
			}
		}