Exemple #1
0
        public TeamDisplay(Team team)
        {
            if (team == null) throw new ArgumentNullException("team");

            m_team = team;
            m_combocounter = new ComboCounter(team);

            IO.TextFile textfile = m_team.Engine.GetSubSystem<IO.FileSystem>().OpenTextFile(@"data/fight.def");
            IO.TextSection lifebar = textfile.GetSection("Lifebar");
            IO.TextSection powerbar = textfile.GetSection("Powerbar");
            IO.TextSection face = textfile.GetSection("Face");
            IO.TextSection name = textfile.GetSection("Name");
            IO.TextSection winicon = textfile.GetSection("WinIcon");

            String prefix = Misc.GetPrefix(m_team.Side);
            var elements = m_team.Engine.Elements;

            m_lifebg0 = elements.Build(prefix + "lifebar.bg0", lifebar, prefix + ".bg0");
            m_lifebg1 = elements.Build(prefix + "lifebar.bg1", lifebar, prefix + ".bg1");
            m_lifebg2 = elements.Build(prefix + "lifebar.bg2", lifebar, prefix + ".bg2");
            m_lifemid = elements.Build(prefix + "lifebar.mid", lifebar, prefix + ".mid");
            m_lifefront = elements.Build(prefix + "lifebar.front", lifebar, prefix + ".front");

            m_powerbg0 = elements.Build(prefix + "powerbar.bg0", powerbar, prefix + ".bg0");
            m_powerbg1 = elements.Build(prefix + "powerbar.bg1", powerbar, prefix + ".bg1");
            m_powerbg2 = elements.Build(prefix + "powerbar.bg2", powerbar, prefix + ".bg2");
            m_powermid = elements.Build(prefix + "powerbar.mid", powerbar, prefix + ".mid");
            m_powerfront = elements.Build(prefix + "powerbar.front", powerbar, prefix + ".front");
            m_powercounter = elements.Build(prefix + "powerbar.counter", powerbar, prefix + ".counter");

            m_facebg = elements.Build(prefix + "face.bg", face, prefix + ".bg");
            m_faceimage = elements.Build(prefix + "face.face", face, prefix + ".face");

            m_namelement = elements.Build(prefix + "name.name", name, prefix + ".name");

            m_winiconnormal = elements.Build(prefix + "winicon.normal", winicon, prefix + ".n");
            m_winiconspecial = elements.Build(prefix + "winicon.special", winicon, prefix + ".s");
            m_winiconhyper = elements.Build(prefix + "winicon.hyper", winicon, prefix + ".h");
            m_winiconthrow = elements.Build(prefix + "winicon.normalthrow", winicon, prefix + ".throw");
            m_winiconcheese = elements.Build(prefix + "winicon.cheese", winicon, prefix + ".c");
            m_winicontime = elements.Build(prefix + "winicon.timeout", winicon, prefix + ".t");
            m_winiconsuicide = elements.Build(prefix + "winicon.suicide", winicon, prefix + ".suicide");
            m_winiconteammate = elements.Build(prefix + "winicon.teammate", winicon, prefix + ".teammate");
            m_winiconperfect = elements.Build(prefix + "winicon.perfect", winicon, prefix + ".perfect");

            m_lifebarposition = (Vector2)lifebar.GetAttribute<Point>(prefix + ".pos");
            m_lifebarrange = lifebar.GetAttribute<Point>(prefix + ".range.x");

            m_powerbarposition = (Vector2)powerbar.GetAttribute<Point>(prefix + ".pos");
            m_powerbarrange = powerbar.GetAttribute<Point>(prefix + ".range.x");

            m_faceposition = (Vector2)face.GetAttribute<Point>(prefix + ".pos");

            m_nameposition = (Vector2)name.GetAttribute<Point>(prefix + ".pos");

            m_winiconposition = (Vector2)winicon.GetAttribute<Point>(prefix + ".pos");
            m_winiconoffset = (Vector2)winicon.GetAttribute<Point>(prefix + ".iconoffset");
        }
Exemple #2
0
 public void Update()
 {
     if (m_team.Mode == TeamMode.Turns)
     {
         var player = m_team.OtherTeam.Wins.Count == 1 ? m_team.TeamMate : m_team.MainPlayer;
         m_lifebar.Update(player);
     }
     else
     {
         m_lifebar.Update(m_team.MainPlayer);
         m_mateLifebar?.Update(m_team.TeamMate);
     }
     ComboCounter.Update();
 }
Exemple #3
0
        public TeamDisplay(Team team)
        {
            if (team == null)
            {
                throw new ArgumentNullException(nameof(team));
            }

            m_team         = team;
            m_combocounter = new ComboCounter(team);

            var textfile = m_team.Engine.GetSubSystem <IO.FileSystem>().OpenTextFile(@"data/fight.def");
            var lifebar  = textfile.GetSection(GetLifebarSectionName(team.Mode));
            var powerbar = textfile.GetSection("Powerbar");
            var face     = textfile.GetSection(GetFaceSectionName(team.Mode));
            var name     = textfile.GetSection(GetNameSectionName(team.Mode));
            var winicon  = textfile.GetSection("WinIcon");

            var prefix     = Misc.GetPrefix(m_team.Side);
            var matePrefix = Misc.GetMatePrefix(m_team.Mode, m_team.Side);
            var elements   = m_team.Engine.Elements;

            var lifebg0   = elements.Build(prefix + "lifebar.bg0", lifebar, prefix + ".bg0");
            var lifebg1   = elements.Build(prefix + "lifebar.bg1", lifebar, prefix + ".bg1");
            var lifemid   = elements.Build(prefix + "lifebar.mid", lifebar, prefix + ".mid");
            var lifefront = elements.Build(prefix + "lifebar.front", lifebar, prefix + ".front");

            if (team.Mode == TeamMode.Simul)
            {
                var mateLifebg0         = elements.Build(matePrefix + "lifebar.bg0", lifebar, matePrefix + ".bg0");
                var mateLifebg1         = elements.Build(matePrefix + "lifebar.bg1", lifebar, matePrefix + ".bg1");
                var mateLifemid         = elements.Build(matePrefix + "lifebar.mid", lifebar, matePrefix + ".mid");
                var mateLifefront       = elements.Build(matePrefix + "lifebar.front", lifebar, matePrefix + ".front");
                var mateLifebarPosition = (Vector2)lifebar.GetAttribute <Point>(matePrefix + ".pos");
                var mateLifeBarRange    = lifebar.GetAttribute <Point>(matePrefix + ".range.x");
                m_mateLifebar = new Lifebar(mateLifebg0, mateLifebg1, mateLifemid, mateLifefront,
                                            mateLifebarPosition, mateLifeBarRange);
            }

            m_powerbg0     = elements.Build(prefix + "powerbar.bg0", powerbar, prefix + ".bg0");
            m_powerbg1     = elements.Build(prefix + "powerbar.bg1", powerbar, prefix + ".bg1");
            m_powermid     = elements.Build(prefix + "powerbar.mid", powerbar, prefix + ".mid");
            m_powerfront   = elements.Build(prefix + "powerbar.front", powerbar, prefix + ".front");
            m_powercounter = elements.Build(prefix + "powerbar.counter", powerbar, prefix + ".counter");

            m_facebg    = elements.Build(prefix + "face.bg", face, prefix + ".bg");
            m_faceimage = elements.Build(prefix + "face.face", face, prefix + ".face");

            if (team.Mode == TeamMode.Simul || team.Mode == TeamMode.Turns)
            {
                m_mateFaceBg       = elements.Build(matePrefix + "face.bg", face, matePrefix + ".bg");
                m_mateFaceImage    = elements.Build(matePrefix + "face.face", face, matePrefix + ".face");
                m_mateFaceKo       = elements.Build(matePrefix + "face.ko", face, matePrefix + ".ko");
                m_mateFacePosition = (Vector2)face.GetAttribute <Point>(matePrefix + ".pos");
            }

            m_namelement = elements.Build(prefix + "name.name", name, prefix + ".name");

            if (team.Mode == TeamMode.Simul)
            {
                m_mateNameElement  = elements.Build(matePrefix + "name.name", name, matePrefix + ".name");
                m_mateNamePosition = (Vector2)name.GetAttribute <Point>(matePrefix + ".pos");
            }

            m_winiconnormal   = elements.Build(prefix + "winicon.normal", winicon, prefix + ".n");
            m_winiconspecial  = elements.Build(prefix + "winicon.special", winicon, prefix + ".s");
            m_winiconhyper    = elements.Build(prefix + "winicon.hyper", winicon, prefix + ".h");
            m_winiconthrow    = elements.Build(prefix + "winicon.normalthrow", winicon, prefix + ".throw");
            m_winiconcheese   = elements.Build(prefix + "winicon.cheese", winicon, prefix + ".c");
            m_winicontime     = elements.Build(prefix + "winicon.timeout", winicon, prefix + ".t");
            m_winiconsuicide  = elements.Build(prefix + "winicon.suicide", winicon, prefix + ".suicide");
            m_winiconteammate = elements.Build(prefix + "winicon.teammate", winicon, prefix + ".teammate");
            m_winiconperfect  = elements.Build(prefix + "winicon.perfect", winicon, prefix + ".perfect");

            var lifebarposition = (Vector2)lifebar.GetAttribute <Point>(prefix + ".pos");
            var lifebarrange    = lifebar.GetAttribute <Point>(prefix + ".range.x");

            m_powerbarposition = (Vector2)powerbar.GetAttribute <Point>(prefix + ".pos");
            m_powerbarrange    = powerbar.GetAttribute <Point>(prefix + ".range.x");

            m_faceposition = (Vector2)face.GetAttribute <Point>(prefix + ".pos");
            m_nameposition = (Vector2)name.GetAttribute <Point>(prefix + ".pos");

            m_winiconposition = (Vector2)winicon.GetAttribute <Point>(prefix + ".pos");
            m_winiconoffset   = (Vector2)winicon.GetAttribute <Point>(prefix + ".iconoffset");

            m_lifebar = new Lifebar(lifebg0, lifebg1, lifemid, lifefront, lifebarposition, lifebarrange);
        }
Exemple #4
0
        public TeamDisplay(Team team)
        {
            if (team == null)
            {
                throw new ArgumentNullException("team");
            }

            m_team         = team;
            m_combocounter = new ComboCounter(team);

            IO.TextFile    textfile = m_team.Engine.GetSubSystem <IO.FileSystem>().OpenTextFile(@"data/fight.def");
            IO.TextSection lifebar  = textfile.GetSection("Lifebar");
            IO.TextSection powerbar = textfile.GetSection("Powerbar");
            IO.TextSection face     = textfile.GetSection("Face");
            IO.TextSection name     = textfile.GetSection("Name");
            IO.TextSection winicon  = textfile.GetSection("WinIcon");

            String prefix   = Misc.GetPrefix(m_team.Side);
            var    elements = m_team.Engine.Elements;

            m_lifebg0   = elements.Build(prefix + "lifebar.bg0", lifebar, prefix + ".bg0");
            m_lifebg1   = elements.Build(prefix + "lifebar.bg1", lifebar, prefix + ".bg1");
            m_lifebg2   = elements.Build(prefix + "lifebar.bg2", lifebar, prefix + ".bg2");
            m_lifemid   = elements.Build(prefix + "lifebar.mid", lifebar, prefix + ".mid");
            m_lifefront = elements.Build(prefix + "lifebar.front", lifebar, prefix + ".front");

            m_powerbg0     = elements.Build(prefix + "powerbar.bg0", powerbar, prefix + ".bg0");
            m_powerbg1     = elements.Build(prefix + "powerbar.bg1", powerbar, prefix + ".bg1");
            m_powerbg2     = elements.Build(prefix + "powerbar.bg2", powerbar, prefix + ".bg2");
            m_powermid     = elements.Build(prefix + "powerbar.mid", powerbar, prefix + ".mid");
            m_powerfront   = elements.Build(prefix + "powerbar.front", powerbar, prefix + ".front");
            m_powercounter = elements.Build(prefix + "powerbar.counter", powerbar, prefix + ".counter");

            m_facebg    = elements.Build(prefix + "face.bg", face, prefix + ".bg");
            m_faceimage = elements.Build(prefix + "face.face", face, prefix + ".face");

            m_namelement = elements.Build(prefix + "name.name", name, prefix + ".name");

            m_winiconnormal   = elements.Build(prefix + "winicon.normal", winicon, prefix + ".n");
            m_winiconspecial  = elements.Build(prefix + "winicon.special", winicon, prefix + ".s");
            m_winiconhyper    = elements.Build(prefix + "winicon.hyper", winicon, prefix + ".h");
            m_winiconthrow    = elements.Build(prefix + "winicon.normalthrow", winicon, prefix + ".throw");
            m_winiconcheese   = elements.Build(prefix + "winicon.cheese", winicon, prefix + ".c");
            m_winicontime     = elements.Build(prefix + "winicon.timeout", winicon, prefix + ".t");
            m_winiconsuicide  = elements.Build(prefix + "winicon.suicide", winicon, prefix + ".suicide");
            m_winiconteammate = elements.Build(prefix + "winicon.teammate", winicon, prefix + ".teammate");
            m_winiconperfect  = elements.Build(prefix + "winicon.perfect", winicon, prefix + ".perfect");

            m_lifebarposition = (Vector2)lifebar.GetAttribute <Point>(prefix + ".pos");
            m_lifebarrange    = lifebar.GetAttribute <Point>(prefix + ".range.x");

            m_powerbarposition = (Vector2)powerbar.GetAttribute <Point>(prefix + ".pos");
            m_powerbarrange    = powerbar.GetAttribute <Point>(prefix + ".range.x");

            m_faceposition = (Vector2)face.GetAttribute <Point>(prefix + ".pos");

            m_nameposition = (Vector2)name.GetAttribute <Point>(prefix + ".pos");

            m_winiconposition = (Vector2)winicon.GetAttribute <Point>(prefix + ".pos");
            m_winiconoffset   = (Vector2)winicon.GetAttribute <Point>(prefix + ".iconoffset");
        }
Exemple #5
0
 public void Update()
 {
     ComboCounter.Update();
 }