public void RequestCalibration(UserID user, bool force) { UInt32 status = OpenNIImporter.xnRequestSkeletonCalibration(this.InternalObject, user, force); WrapperUtils.CheckStatus(status); }
public void AbortCalibration(UserID user) { UInt32 status = OpenNIImporter.xnAbortSkeletonCalibration(this.InternalObject, user); WrapperUtils.CheckStatus(status); }
public void SetJointActive(SkeletonJoint joint, bool state) { UInt32 status = OpenNIImporter.xnSetJointActive(this.InternalObject, joint, state); WrapperUtils.CheckStatus(status); }
public void GetSkeletonJointOrientation(UserID user, SkeletonJoint eJoint, SkeletonJointOrientation joint) { UInt32 status = OpenNIImporter.xnGetSkeletonJointOrientation(this.InternalObject, user, eJoint, joint); WrapperUtils.CheckStatus(status); }
public void SetSmoothing(float factor) { UInt32 status = OpenNIImporter.xnSetSkeletonSmoothing(this.InternalObject, factor); WrapperUtils.CheckStatus(status); }
public void SetSkeletonProfile(SkeletonProfile profile) { UInt32 status = OpenNIImporter.xnSetSkeletonProfile(this.InternalObject, profile); WrapperUtils.CheckStatus(status); }
public void StopTracking(UserID user) { UInt32 status = OpenNIImporter.xnStopSkeletonTracking(this.InternalObject, user); WrapperUtils.CheckStatus(status); }
public void Reset(UserID user) { UInt32 status = OpenNIImporter.xnResetSkeleton(this.InternalObject, user); WrapperUtils.CheckStatus(status); }
public void ClearCalibrationData(UInt32 slot) { UInt32 status = OpenNIImporter.xnClearSkeletonCalibrationData(this.InternalObject, slot); WrapperUtils.CheckStatus(status); }
public void LoadCalibrationData(UserID user, UInt32 slot) { UInt32 status = OpenNIImporter.xnLoadSkeletonCalibrationData(this.InternalObject, user, slot); WrapperUtils.CheckStatus(status); }
public void StartTracking(ref Point3D position) { UInt32 status = OpenNIImporter.xnStartTracking(this.InternalObject, ref position); WrapperUtils.CheckStatus(status); }
public void StopTrackingAll() { UInt32 status = OpenNIImporter.xnStopTrackingAll(this.InternalObject); WrapperUtils.CheckStatus(status); }
public void SetPosition(uint index, BoundingBox3D pos) { UInt32 status = OpenNIImporter.xnSetUserPosition(this.InternalObject, index, ref pos); WrapperUtils.CheckStatus(status); }