internal DepthGenerator(IntPtr nodeHandle, bool addRef) : base(nodeHandle, addRef) { this.fovChanged = new StateChangedEvent(this, OpenNIImporter.xnRegisterToDepthFieldOfViewChange, OpenNIImporter.xnUnregisterFromDepthFieldOfViewChange); }
public CroppingCapability(ProductionNode node) : base(node) { this.croppingChanged = new StateChangedEvent(node, OpenNIImporter.xnRegisterToCroppingChange, OpenNIImporter.xnUnregisterFromCroppingChange); }
internal ImageGenerator(IntPtr nodeHandle, bool addRef) : base(nodeHandle, addRef) { this.pixelFormatChanged = new StateChangedEvent(this, OpenNIImporter.xnRegisterToPixelFormatChange, OpenNIImporter.xnUnregisterFromPixelFormatChange); }
public UserPositionCapability(ProductionNode node) : base(node) { this.userPositionChanged = new StateChangedEvent(node, OpenNIImporter.xnRegisterToUserPositionChange, OpenNIImporter.xnUnregisterFromUserPositionChange); }
public MirrorCapability(ProductionNode node) : base(node) { this.mirrorChangedEvent = new StateChangedEvent(node, OpenNIImporter.xnRegisterToMirrorChange, OpenNIImporter.xnUnregisterFromMirrorChange); }
public AlternativeViewPointCapability(ProductionNode node) : base(node) { this.viewPointChangedEvent = new StateChangedEvent(node, OpenNIImporter.xnRegisterToViewPointChange, OpenNIImporter.xnUnregisterFromViewPointChange); }
internal AudioGenerator(IntPtr nodeHandle, bool addRef) : base(nodeHandle, addRef) { this.outputModeChanged = new StateChangedEvent(this, OpenNIImporter.xnRegisterToWaveOutputModeChanges, OpenNIImporter.xnUnregisterFromWaveOutputModeChanges); }
internal Player(IntPtr nodeHandle, bool addRef) : base(nodeHandle, addRef) { this.endOfFileReachedEvent = new StateChangedEvent(this, OpenNIImporter.xnRegisterToEndOfFileReached, OpenNIImporter.xnUnregisterFromEndOfFileReached); }
public FrameSyncCapability(Generator node) : base(node) { this.frameSyncChangedEvent = new StateChangedEvent(node, OpenNIImporter.xnRegisterToFrameSyncChange, OpenNIImporter.xnUnregisterFromFrameSyncChange); }
internal GestureGenerator(IntPtr nodeHandle, bool addRef) : base(nodeHandle, addRef) { this.gestureChanged = new StateChangedEvent(this, OpenNIImporter.xnRegisterToGestureChange, OpenNIImporter.xnUnregisterFromGestureChange); this.internalGestureRecognized = new OpenNIImporter.XnGestureRecognized(this.InternalGestureRecognized); this.internalGestureProgress = new OpenNIImporter.XnGestureProgress(this.InternalGestureProgress); }
return OpenNIImporter.xnIsJointAvailable(this.InternalObject, joint); } public bool IsProfileAvailable(SkeletonProfile profile) { return OpenNIImporter.xnIsProfileAvailable(this.InternalObject, profile); } public void SetSkeletonProfile(SkeletonProfile profile) { UInt32 status = OpenNIImporter.xnSetSkeletonProfile(this.InternalObject, profile);
internal Generator(IntPtr pNode, bool addRef) : base(pNode, addRef) { this.generationRunningChanged = new StateChangedEvent(this, OpenNIImporter.xnRegisterToGenerationRunningChange, OpenNIImporter.xnUnregisterFromGenerationRunningChange); this.newDataAvailable = new StateChangedEvent(this, OpenNIImporter.xnRegisterToNewDataAvailable, OpenNIImporter.xnUnregisterFromNewDataAvailable); }