Exemple #1
0
        static ITypeSerialize GetByType(ILRuntimeFieldInfo fieldInfo)
        {
            if (FieldInfoTypes.TryGetValue(fieldInfo, out var ts))
            {
                return(ts);
            }

            var fieldType = fieldInfo.FieldType;

            if (fieldType is ILRuntimeWrapperType)
            {
                fieldType = ((ILRuntimeWrapperType)fieldType).RealType;
            }

            if (Help.isType(fieldType, typeof(UnityEngine.Object)))
            {
                ts = unityObjectSerialize;
            }
            else if (Help.isDictionaryType(fieldType))
            {
                ts = new DictionaryType(fieldType, fieldInfo);
            }
            else
            {
                bool isListType = false;
                if (fieldType.IsArray || (isListType = Help.isListType(fieldType)))
                {
                    int    arrayCount  = 0;
                    string elementType = null;

                    ILRuntimeFieldInfo ilFieldInfo = (ILRuntimeFieldInfo)fieldInfo;
                    GetElementType(ilFieldInfo.Definition.FieldType, ref arrayCount, out elementType);
                    var et = GetType(elementType);
                    if (et is ILRuntimeType) // 不是热更当中的类型
                    {
                        ts = new HotArrayAnyType(et, isListType, arrayCount);
                    }
                    else
                    {
                        ts = GetByType(fieldType);
                    }
                }
                else
                {
                    ts = GetByType(fieldType);
                }
            }

            FieldInfoTypes.Add(fieldInfo, ts);
            return(ts);
        }
Exemple #2
0
        public static ITypeSerialize GetByType(System.Type type)
        {
            ITypeSerialize ts       = null;
            string         fullname = type.FullName;

            if (AllTypes.TryGetValue(fullname, out ts))
            {
                return(ts);
            }

            if (Help.isType(type, typeof(UnityEngine.Object)))
            {
                ts = unityObjectSerialize;
            }
            else if (type == typeof(object))
            {
                ts = objectSerialize;
            }
            else
            {
                if (type.IsEnum)
                {
#if USE_HOT
                    if (type is ILRuntimeType)
                    {
                        var atts = type.GetCustomAttributes(typeof(EnumString), false);
                        if (atts != null && atts.Length != 0)
                        {
                            ts = new HotEnumStringTypeSerialize(type as ILRuntimeType);
                        }
                        else
                        {
                            ts = new HotEnumTypeSerialize(type as ILRuntimeType);
                        }
                    }
                    else
                    {
#endif
                    var atts = type.GetCustomAttributes(typeof(EnumString), false);
                    if (atts != null && atts.Length != 0)
                    {
                        ts = new EnumStringTypeSerialize(type);
                    }
                    else
                    {
                        ts = new EnumTypeSerialize(type);
                    }
#if USE_HOT
                }
#endif
                }
                else if (type.IsArray)
                {
                    ts = new ArrayAnyType(type);
                }
                else if (Help.isListType(type))
                {
                    ts = new ListAnyType(type);
                }
                else if (Help.isDictionaryType(type))
                {
                    // map对象
                    ts = new DictionaryType(type, null);
                }
                else
                {
                    var atts = type.GetCustomAttributes(typeof(SmartAttribute), false);
                    if (atts != null && atts.Length > 0)
                    {
                        ts = new SmartSerializer(type, new AnyTypeSerialize(type, Help.GetSerializeField(type)));
                    }
                    else
                    {
                        atts = type.GetCustomAttributes(typeof(CSharpAgent), false);
                        if (atts != null && atts.Length > 0)
                        {
                            ts = new CSharpAgentSerialize(type);
                        }
                        else
                        {
                            List <FieldInfo> fieldinfos = Help.GetSerializeField(type);
                            ts = new AnyTypeSerialize(type, fieldinfos);
                        }
                    }
                }
            }

            AllTypes.Add(fullname, ts);
            return(ts);
        }