private double GetAltitudeFromLatLng(double lat, double lng, bool meters) { Vector3d testPoint = Coordinates.GeoTo3dDouble(lat, lng); Vector2d uv = DistanceCalc.GetUVFromInnerPoint(TopLeft, TopRight, BottomLeft, BottomRight, testPoint); // Get 4 samples and interpolate double uud = Math.Max(0, Math.Min(16, (uv.X * 16))); double vvd = Math.Max(0, Math.Min(16, (uv.Y * 16))); int uu = Math.Max(0, Math.Min(15, (int)(uv.X * 16))); int vv = Math.Max(0, Math.Min(15, (int)(uv.Y * 16))); double ha = uud - uu; double va = vvd - vv; if (demArray != null) { // 4 nearest neighbors double ul = demArray[uu + 17 * vv]; double ur = demArray[(uu + 1) + 17 * vv]; double ll = demArray[uu + 17 * (vv + 1)]; double lr = demArray[(uu + 1) + 17 * (vv + 1)]; double top = ul * (1 - ha) + ha * ur; double bottom = ll * (1 - ha) + ha * lr; double val = top * (1 - va) + va * bottom; return(val / (meters ? 1 : DemScaleFactor)); } return(demAverage / (meters ? 1 : DemScaleFactor)); }
public override double GetSurfacePointAltitude(double lat, double lng, bool meters) { if (Level < lastDeepestLevel) { //interate children for (int ii = 0; ii < 4; ii++) { Tile child = children[ii]; if (child != null) { if (child.IsPointInTile(lat, lng)) { double retVal = child.GetSurfacePointAltitude(lat, lng, meters); if (retVal != 0) { return(retVal); } else { break; } } } } } TileTargetLevel = Level; TileTargetX = tileX; TileTargetY = tileY; Vector3d testPoint = Coordinates.GeoTo3dDouble(-lat, lng); testPoint = Vector3d.SubtractVectors(new Vector3d(), testPoint); Vector2d uv = DistanceCalc.GetUVFromInnerPoint(TopLeft.Copy(), TopRight.Copy(), BottomLeft.Copy(), BottomRight.Copy(), testPoint.Copy()); //Document.Title = "u:" + uv.X + ", v:" + uv.Y; //uv.X = 1 - uv.X; //uv.Y = 1 - uv.Y; // Get 4 samples and interpolate double uud = Math.Max(0, Math.Min(16, (uv.X * 16))); double vvd = Math.Max(0, Math.Min(16, (uv.Y * 16))); int uu = Math.Max(0, Math.Min(15, (int)(uv.X * 16))); int vv = Math.Max(0, Math.Min(15, (int)(uv.Y * 16))); double ha = uud - uu; double va = vvd - vv; if (demArray != null) { // 4 nearest neighbors double ul = demArray[uu + 17 * vv]; double ur = demArray[(uu + 1) + 17 * vv]; double ll = demArray[uu + 17 * (vv + 1)]; double lr = demArray[(uu + 1) + 17 * (vv + 1)]; double top = ul * (1 - ha) + ha * ur; double bottom = ll * (1 - ha) + ha * lr; double val = top * (1 - va) + va * bottom; return(val / DemScaleFactor); } return(demAverage / DemScaleFactor); }