Exemple #1
0
 void Process()
 {
     try
     {
         stage = ProtocalStage.Connected;
         Packet.BeginReadPacket(skt, this, ReceivePacket, Disconnect);
         NWriter wtr = new NWriter(new NetworkStream(skt));
         while (sendLock.WaitOne())
         {
             if (stage == ProtocalStage.Disconnected)
             {
                 break;
             }
             while (pending.Count > 0)
             {
                 Packet pkt = pending.Dequeue();
                 //if (pkt.ID != PacketID.New_Tick &&
                 //    pkt.ID != PacketID.Ping)
                 //    Console.WriteLine(pkt.ID);
                 Packet.WritePacket(wtr, pkt, this);
             }
         }
     }
     catch
     {
         Disconnect();
     }
 }
Exemple #2
0
 void ReceivePacket(Packet pkt)
 {
     if (stage == ProtocalStage.Disconnected)
     {
         return;
     }
     if (stage == ProtocalStage.Ready && (entity == null || entity != null && entity.Owner == null))
     {
         return;
     }
     Packet.BeginReadPacket(skt, this, ReceivePacket, Disconnect);
     try
     {
         if (pkt.ID == PacketID.Hello)
         {
             ProcessHelloPacket(pkt as HelloPacket);
         }
         else if (pkt.ID == PacketID.Create)
         {
             ProcessCreatePacket(pkt as CreatePacket);
         }
         else if (pkt.ID == PacketID.Load)
         {
             ProcessLoadPacket(pkt as LoadPacket);
         }
         else if (pkt.ID == PacketID.Pong)
         {
             entity.Pong(pkt as PongPacket);
         }
         else if (pkt.ID == PacketID.Move)
         {
             RealmManager.AddPendingAction(t => entity.Move(t, pkt as MovePacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.PlayerShoot)
         {
             RealmManager.AddPendingAction(t => entity.PlayerShoot(t, pkt as PlayerShootPacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.EnemyHit)
         {
             RealmManager.AddPendingAction(t => entity.EnemyHit(t, pkt as EnemyHitPacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.OtherHit)
         {
             RealmManager.AddPendingAction(t => entity.OtherHit(t, pkt as OtherHitPacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.SquareHit)
         {
             RealmManager.AddPendingAction(t => entity.SquareHit(t, pkt as SquareHitPacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.PlayerHit)
         {
             RealmManager.AddPendingAction(t => entity.PlayerHit(t, pkt as PlayerHitPacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.ShootAck)
         {
             RealmManager.AddPendingAction(t => entity.ShootAck(t, pkt as ShootAckPacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.InvSwap)
         {
             RealmManager.AddPendingAction(t => entity.InventorySwap(t, pkt as InvSwapPacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.InvDrop)
         {
             RealmManager.AddPendingAction(t => entity.InventoryDrop(t, pkt as InvDropPacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.UseItem)
         {
             RealmManager.AddPendingAction(t => entity.UseItem(t, pkt as UseItemPacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.UsePortal)
         {
             RealmManager.AddPendingAction(t => entity.UsePortal(t, pkt as UsePortalPacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.PlayerText)
         {
             RealmManager.AddPendingAction(t => entity.PlayerText(t, pkt as PlayerTextPacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.ChooseName)
         {
             RealmManager.AddPendingAction(t => ProcessChooseNamePacket(pkt as ChooseNamePacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.Escape)
         {
             RealmManager.AddPendingAction(t => ProcessEscapePacket(pkt as EscapePacket), PendingPriority.Emergent);
         }
         else if (pkt.ID == PacketID.Teleport)
         {
             RealmManager.AddPendingAction(t => entity.Teleport(t, pkt as TeleportPacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.GotoAck)
         {
             RealmManager.AddPendingAction(t => entity.GotoAck(t, pkt as GotoAckPacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.EditAccountList)
         {
             RealmManager.AddPendingAction(t => entity.EditAccountList(t, pkt as EditAccountListPacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.Buy)
         {
             RealmManager.AddPendingAction(t => entity.Buy(t, pkt as BuyPacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.RequestTrade)
         {
             RealmManager.AddPendingAction(t => entity.RequestTrade(t, pkt as RequestTradePacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.ChangeTrade)
         {
             RealmManager.AddPendingAction(t => entity.ChangeTrade(t, pkt as ChangeTradePacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.AcceptTrade)
         {
             RealmManager.AddPendingAction(t => entity.AcceptTrade(t, pkt as AcceptTradePacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.CancelTrade)
         {
             RealmManager.AddPendingAction(t => entity.CancelTrade(t, pkt as CancelTradePacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.AOEAck)
         {
             RealmManager.AddPendingAction(t => entity.AOEAck(t, pkt as AOEAckPacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.GroundDamage)
         {
             RealmManager.AddPendingAction(t => entity.GroundDamage(t, pkt as GroundDamagePacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.CheckCredits)
         {
             RealmManager.AddPendingAction(t => entity.CheckCredits(t, pkt as CheckCreditsPacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.CreateGuild)
         {
             RealmManager.AddPendingAction(t => entity.CreateGuild(pkt as CreateGuildPacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.JoinGuild)
         {
             RealmManager.AddPendingAction(t => entity.JoinGuild(pkt as JoinGuildPacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.GuildInvite)
         {
             RealmManager.AddPendingAction(t => entity.InviteToGuild(pkt as InviteToGuildPacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.ChangeGuildRank)
         {
             RealmManager.AddPendingAction(t => entity.ChangeRank(pkt as GuildRankChangePacket), PendingPriority.Networking);
         }
         else if (pkt.ID == PacketID.GuildRemove)
         {
             RealmManager.AddPendingAction(t => entity.RemoveFromGuild(pkt as GuildRemovePacket), PendingPriority.Networking);
         }
         else if (pkt.ID != PacketID.Packet)
         {
             Console.WriteLine("Unhandled packet: " + pkt.ToString());
         }
         else
         {
             Console.WriteLine((int)pkt.ID);
         }
     }
     catch
     {
         Disconnect();
     }
 }