protected override bool Process(Player player, RealmTime time, string args)
 {
     if (player.HasConditionEffect(ConditionEffects.Paused))
     {
         player.ApplyConditionEffect(new ConditionEffect()
         {
             Effect = ConditionEffectIndex.Paused,
             DurationMS = 0
         });
         player.SendInfo("Game resumed.");
         return true;
     }
     else
     {
         if (player.Owner.EnemiesCollision.HitTest(player.X, player.Y, 8).OfType<Enemy>().Any())
         {
             player.SendError("Not safe to pause.");
             return false;
         }
         else
         {
             player.ApplyConditionEffect(new ConditionEffect()
             {
                 Effect = ConditionEffectIndex.Paused,
                 DurationMS = -1
             });
             player.SendInfo("Game paused.");
             return true;
         }
     }
 }