private static TextureFormat ExtractFormat(vts.Texture t) { switch (t.type) { case GpuType.Byte: case GpuType.UnsignedByte: switch (t.components) { case 1: return(TextureFormat.R8); case 2: return(TextureFormat.RG16); case 3: return(TextureFormat.RGB24); case 4: return(TextureFormat.RGBA32); } break; case GpuType.Short: case GpuType.UnsignedShort: switch (t.components) { case 1: return(TextureFormat.R16); } break; case GpuType.Float: switch (t.components) { case 1: return(TextureFormat.RFloat); case 2: return(TextureFormat.RGFloat); case 4: return(TextureFormat.RGBAFloat); } break; } throw new VtsException(-19, "Unsupported texture format"); }
public static System.Object LoadTexture(vts.Texture t) { return(new VtsTexture(t)); }
public VtsTexture(vts.Texture t) { id = t.id; vt = t; monochromatic = t.components == 1; }