//! //! Init the sever adpater for receiving a scene //! This will check the IP, (re)start receiver thread, request progress state //! public void initServerAdapterTransfer() { if (!ipAdressFormat.IsMatch(VPETSettings.Instance.serverIP)) { deactivatePublish = true; deactivateReceive = true; deactivatePublishKatana = true; } // clear previous scene sceneLoader.ResetScene(); // if (!ipAdressFormat.IsMatch(VPETSettings.Instance.katanaIP)) deactivatePublishKatana = true; katanaTemplates = GameObject.Find("KatanaTemplates").GetComponent <KatanaTemplates>(); isRunning = true; //bind Threads to methods & start them if (!deactivateReceive && receiverThread == null) { receiverThread = new Thread(new ThreadStart(listener)); receiverThread.Start(); } if (!deactivatePublish && senderThread == null) { senderThread = new Thread(new ThreadStart(publisher)); senderThread.Start(); } if (!deactivatePublishKatana && katanaSenderThread == null) { katanaSenderThread = new Thread(new ThreadStart(sendKatana)); katanaSenderThread.Start(); } if (VPETSettings.Instance.doLoadFromResource) { sceneReceiverThread = null; sceneReceiverResource(); } else { if (sceneReceiverThread != null) { sceneReceiverThread.Abort(); sceneReceiverThread = null; } sceneReceiverThread = new Thread(new ThreadStart(sceneReceiver)); sceneReceiverThread.Start(); } }
//! //! Init the sever adpater for receiving a scene //! This will check the IP, (re)start receiver thread, request progress state //! public void initServerAdapterTransfer() { if (!ipAdressFormat.IsMatch(VPETSettings.Instance.serverIP)) { deactivatePublish = true; deactivateReceive = true; deactivatePublishKatana = true; } // clear previous scene sceneLoader.ResetScene(); // if (!ipAdressFormat.IsMatch(VPETSettings.Instance.katanaIP)) deactivatePublishKatana = true; //bind Threads to methods & start them if (!deactivateReceive && receiverThread == null) { receiverThread = new Thread(new ThreadStart(listener)); receiverThread.Start(); isRunning = true; } if (!deactivatePublish) { // create thread for all registered sender foreach (ObjectSender sender in objectSenderList) { sender.SetTarget(VPETSettings.Instance.serverIP, "5557"); Thread _thread = new Thread(new ThreadStart(sender.Publisher)); _thread.Start(); if (!senderThreadList.Contains(_thread)) { senderThreadList.Add(_thread); } sender.IsRunning = true; } } if (VPETSettings.Instance.doLoadFromResource) { sceneReceiverThread = null; sceneReceiverResource(); } else { if (sceneReceiverThread != null) { sceneReceiverThread.Abort(); sceneReceiverThread = null; } sceneReceiverThread = new Thread(new ThreadStart(sceneReceiver)); sceneReceiverThread.Start(); } }