public void acceptARConfig() { GameObject arConfigWidget = GameObject.Find("GUI/Canvas/ARConfigWidget"); arConfigWidget.SetActive(false); //reset kinematic properties to previous values mainController.lockScene = false; InputAdapter inputAdapter = GameObject.Find("InputAdapter").GetComponent <InputAdapter>(); TouchInput input = inputAdapter.GetComponent <TouchInput>(); if (input) { input.enabled = true; } mainController.hideARWidgets(); }