Exemple #1
0
Fichier : UI.cs Projet : iVerb/VPET
        public void acceptARConfig()
        {
            GameObject arConfigWidget = GameObject.Find("GUI/Canvas/ARConfigWidget");

            arConfigWidget.SetActive(false);
            //reset kinematic properties to previous values
            mainController.lockScene = false;

            InputAdapter inputAdapter = GameObject.Find("InputAdapter").GetComponent <InputAdapter>();

            TouchInput input = inputAdapter.GetComponent <TouchInput>();

            if (input)
            {
                input.enabled = true;
            }

            mainController.hideARWidgets();
        }