private void WireRunnerActionPhase(Game game)
        {
            RunnerActionPhase = GameObject.Find("Runner action phase");
            var background = RunnerActionPhase.GetComponent <Image>();

            dayNight.Paint(background, Side.RUNNER);
            BankCredit = GameObject.Find("Bank/Credit");
            SetRunnerActions(false);
            game.runner.turn.ObserveActions(this);
        }