private static void RenderModel(InteractionUI interactionUi, Model model, StatueInteraction interaction,
                                        Camera camera, AnimatedCursor animatedCursor)
        {
            interactionUi.UpdateCursor(model.HitPosition, model.HitNormal, camera);
            var showCustomCursor = model.CurrentCursorState == Model.CursorState.DwellTimer;

            interactionUi.SetCursorVisible(showCustomCursor);
            animatedCursor.gameObject.SetActive(!showCustomCursor);
            RenderHighlightParticles(model, interaction, interactionUi);
            ToggleInteractiveSegments(model, interaction);
        }
 private static void RenderHighlightParticles(Model model, StatueInteraction interaction,
                                              InteractionUI interactionUi)
 {
     if (model.IsInGuidedModeOrInMixedModeGuided())
     {
         //particles on next segment
         var nextSegment = model.GetSegmentToGuideTo();
         interactionUi.UpdateHighlightedMeshRenderer(nextSegment != null
             ? interaction.GetMeshRender(nextSegment.Value)
             : null);
     }
     else
     {
         //particles on hovered segment
         if (model.CurrentCursorState == Model.CursorState.DwellTimer)
         {
             interactionUi.UpdateHighlightedMeshRenderer(interaction.GetMeshRender(model.HoveredSegment.Value));
         }
         else
         {
             interactionUi.UpdateHighlightedMeshRenderer(null);
         }
     }
 }