private void Load_Click(object sender, RoutedEventArgs e) { PlayButtonSound.Play(); var dialog = new DialogWindow.DialogWindow( Properties.Resources.LayoutWindowLoadTitle, Properties.Resources.LayoutWindowLoadMessage, DialogWindow.DialogWindow.DialogStyle.ORIGINAL); if (!vLayoutControl.LayoutFileExists(1)) { dialog.Botton1.IsEnabled = false; } if (!vLayoutControl.LayoutFileExists(2)) { dialog.Botton2.IsEnabled = false; } var result = dialog.ShowDialog(); var ret = dialog.result; switch (ret) { case 1: case 2: layoutDic = vLayoutControl.LoadLayout((int)ret); // 現在のレイアウトをいったん保存しておく vLayoutControl.SaveLayout(9, layoutDic); SetButtonLayout(); break; default: break; } }
private void Set_Click(object sender, RoutedEventArgs e) { PlayButtonSound.Play(); var configWindow = (ConfigWindow)Window.GetWindow(this); configWindow.navigation.Navigate(new Uri(nextpage, UriKind.Relative)); }
private void GoForward_Click(object sender, RoutedEventArgs e) { PlayButtonSound.Play(); if (navigation.CanGoForward) { navigation.GoForward(); } }
private void AstTime_Click(object sender, RoutedEventArgs e) { PlayButtonSound.Play(); Properties.Settings.Default.Clock = Properties.Settings.Default.Clock ? false : true; AstTime.Content = Properties.Settings.Default.Clock ? String.Format(Properties.Resources.ConfigButton02, check_on) : String.Format(Properties.Resources.ConfigButton02, check_off); }
private void Skeleton_Click(object sender, RoutedEventArgs e) { PlayButtonSound.Play(); Properties.Settings.Default.Skeleton = Properties.Settings.Default.Skeleton ? false : true; Skeleton.Content = Properties.Settings.Default.Skeleton ? String.Format(Properties.Resources.ConfigButton01, check_on) : String.Format(Properties.Resources.ConfigButton01, check_off); }
private void Barrage_Click(object sender, RoutedEventArgs e) { PlayButtonSound.Play(); Properties.Settings.Default.Barrage = Properties.Settings.Default.Barrage ? false : true; Barrage.Content = Properties.Settings.Default.Barrage ? String.Format(Properties.Resources.ConfigButton04, check_on) : String.Format(Properties.Resources.ConfigButton04, check_off); }
private void ScreenRotate_Click(object sender, RoutedEventArgs e) { PlayButtonSound.Play(); NativeMethods.keybd_event(NativeMethods.VK_LWIN, 0, 0, (UIntPtr)0); byte cd = (byte)char.ConvertToUtf32("O", 0); NativeMethods.keybd_event(cd, 0, 0, (UIntPtr)0); NativeMethods.keybd_event(cd, 0, 2, (UIntPtr)0); NativeMethods.keybd_event(NativeMethods.VK_LWIN, 0, 2, (UIntPtr)0); ScreenRotate.Content = AutoRotation() ? ScreenRotate_on : ScreenRotate_off; }
private void Sound_Click(object sender, RoutedEventArgs e) { if (Properties.Settings.Default.Sound) { Properties.Settings.Default.Sound = false; Sound.Content = sound_off; } else { Properties.Settings.Default.Sound = true; Sound.Content = sound_on; } PlayButtonSound.Play(); }
private void Cancel_Click(object sender, RoutedEventArgs e) { PlayButtonSound.Play(); var dialog = new DialogWindow.DialogWindow( Properties.Resources.LayoutWindowCloseTitle, Properties.Resources.LayoutWindowCloseMessage, DialogWindow.DialogWindow.DialogStyle.OKCANCEL); var result = dialog.ShowDialog(); if (result == true) { DialogResult = true; } }
private void Reset_Click(object sender, RoutedEventArgs e) { PlayButtonSound.Play(); var dialog = new DialogWindow.DialogWindow( Properties.Resources.LayoutWindowResetTitle, Properties.Resources.LayoutWindowResetMessage, DialogWindow.DialogWindow.DialogStyle.OKCANCEL); var result = dialog.ShowDialog(); if (result == true) { layoutDic = vLayoutControl.LoadLayout(9); SetButtonLayout(); } }
public void HomeDown(object sender, vGamePadEventArgs e) { // 反転 ChangeButtonStatus(e.ui, Colors.White, Colors.Black); // 音 PlayButtonSound.Play(); dic[e.ui.Uid].Id = e.id; dic[e.ui.Uid].Range = Height; vGamePadBaseLeft.Background = new SolidColorBrush(Colors.White); vGamePadBaseRight.Background = new SolidColorBrush(Colors.White); vGamePadBaseLeft.Visibility = System.Windows.Visibility.Visible; vGamePadBaseRight.Visibility = System.Windows.Visibility.Visible; }
public void DefaultDown(object sender, vGamePadEventArgs e) { // 反転 ChangeButtonStatus(e.ui, Colors.White, Colors.Black); // 音を鳴らす PlayButtonSound.Play(); dic[e.ui.Uid].Id = e.id; // 移動可能なコントロール if (dic[e.ui.Uid].Moving) { // この座標を中心点にする // 中心点の計算 double width = (double)e.ui.GetValue(WidthProperty); double height = (double)e.ui.GetValue(HeightProperty); e.ui.SetValue(Canvas.LeftProperty, e.point.X - width / 2); e.ui.SetValue(Canvas.TopProperty, e.point.Y - height / 2); } }
private void BarrageTimerEvent(object sender, EventArgs e) { Debug.WriteLine("BarrageTimerEvent:{0}", ((BarrageTimer)sender).Ui.Uid); if (dic[((BarrageTimer)sender).Ui.Uid].Barrage == vButton.BarrageState.WaitTimeout) { // タイマーステータス TimerOn dic[((BarrageTimer)sender).Ui.Uid].Barrage = vButton.BarrageState.TimerOn; // インターバル 0.1秒 ((BarrageTimer)sender).Interval = new TimeSpan(0, 0, 0, 0, 100); // 画面ボタン赤に ChangeButtonStatus(((BarrageTimer)sender).Ui, Colors.Red, Colors.White); // 音を2回鳴らす PlayButtonSound.Play(PlayButtonSound.PlayType.Sync); PlayButtonSound.Play(); } // vJoyボタンダウン devCon.PushButton(dic[((BarrageTimer)sender).Ui.Uid].Index); // vJoyボタンアップ devCon.FreeButton(dic[((BarrageTimer)sender).Ui.Uid].Index); }
private void Save_Click(object sender, RoutedEventArgs e) { PlayButtonSound.Play(); var dialog = new DialogWindow.DialogWindow( Properties.Resources.LayoutWindowSaveTitle, Properties.Resources.LayoutWindowSaveMessage, DialogWindow.DialogWindow.DialogStyle.ORIGINAL); var result = dialog.ShowDialog(); var ret = dialog.result; switch (ret) { case 1: case 2: vLayoutControl.SaveLayout((int)ret, layoutDic); break; default: break; } }
private void Create_Click(object sender, RoutedEventArgs e) { PlayButtonSound.Play(); // レイアウトモードに移行してもよいかの確認 var dialog = new DialogWindow.DialogWindow( Properties.Resources.LayoutSelectTitle, Properties.Resources.LayoutSelectMessage, DialogWindow.DialogWindow.DialogStyle.OKCANCEL); var ret = dialog.ShowDialog(); if (ret == true) { var configWindow = (ConfigWindow)Window.GetWindow(this); configWindow.ConfigGrid.Visibility = System.Windows.Visibility.Hidden; // レイアウト作成モードに移行 // レイアウトモードは上にコマンドエリアを表示 var layoutWindow = new LayoutWindow(); layoutWindow.ShowDialog(); configWindow.ConfigGrid.Visibility = System.Windows.Visibility.Visible; } }
private void SetPostion_Click(object sender, RoutedEventArgs e) { PlayButtonSound.Play(); try { Process[] ps = Process.GetProcessesByName(Properties.Resources.ProcessName); // ドラクエ10のプロセス名を指定する if (ps.Length == 1) { ps[0].WaitForInputIdle(); NativeMethods.SetWindowPos( ps[0].MainWindowHandle, NativeMethods.HWND_TOP, System.Windows.Forms.Screen.PrimaryScreen.WorkingArea.Left, System.Windows.Forms.Screen.PrimaryScreen.WorkingArea.Top, 0, 0, NativeMethods.SWP_NOSIZE | NativeMethods.SWP_SHOWWINDOW); } } catch { } }
private void Maintenance_Click(object sender, RoutedEventArgs e) { PlayButtonSound.Play(); if (LayoutFrame.Visibility == System.Windows.Visibility.Visible) { NormalFrame.Visibility = System.Windows.Visibility.Visible; LayoutFrame.Visibility = System.Windows.Visibility.Collapsed; NormalMenu.Visibility = System.Windows.Visibility.Visible; LayoutMenu.Visibility = System.Windows.Visibility.Hidden; } else { LayoutFrame.Visibility = System.Windows.Visibility.Visible; NormalFrame.Visibility = System.Windows.Visibility.Collapsed; NormalMenu.Visibility = System.Windows.Visibility.Hidden; LayoutMenu.Visibility = System.Windows.Visibility.Visible; if (navigation.Content == null) { navigation.Navigate(new Uri(nextpage, UriKind.Relative)); } } }
private void Grid_MouseDown(object sender, MouseButtonEventArgs e) { PlayButtonSound.Play(); var grid = (Grid)sender; var postion = (UIElement)e.Source; switch (postion.Uid) { case "TopLeft": TopLeftDown(grid, postion); postion.CaptureMouse(); break; case "TopRight": TopRightDown(grid, postion); postion.CaptureMouse(); break; case "BottomLeft": BottomLeftDown(grid, postion); postion.CaptureMouse(); break; case "BottomRight": BottomRightDown(grid, postion); postion.CaptureMouse(); break; default: if (buttonState != null) { buttonState.Children.RemoveRange(1, 4); buttonState.SetValue(Canvas.ZIndexProperty, 0); } // すべてのボタンで同じロジックを採用する if (buttonState == grid) { // 同じボタンが二回押された buttonState = null; break; } // 周りの4つのブロックを作成 // 始点によって色を変える var SelectedButton = layoutDic[grid.Uid]; Color tlc = (SelectedButton.Top != double.MaxValue && SelectedButton.Left != double.MaxValue) ? Colors.Red : Colors.White; Color trc = (SelectedButton.Top != double.MaxValue && SelectedButton.Right != double.MaxValue) ? Colors.Red : Colors.White; Color blc = (SelectedButton.Bottom != double.MaxValue && SelectedButton.Left != double.MaxValue) ? Colors.Red : Colors.White; Color brc = (SelectedButton.Bottom != double.MaxValue && SelectedButton.Right != double.MaxValue) ? Colors.Red : Colors.White; topLeft = createButton("TopLeft", System.Windows.VerticalAlignment.Top, System.Windows.HorizontalAlignment.Left, tlc); topRight = createButton("TopRight", System.Windows.VerticalAlignment.Top, System.Windows.HorizontalAlignment.Right, trc); bottomLeft = createButton("BottomLeft", System.Windows.VerticalAlignment.Bottom, System.Windows.HorizontalAlignment.Left, blc); bottomRight = createButton("BottomRight", System.Windows.VerticalAlignment.Bottom, System.Windows.HorizontalAlignment.Right, brc); grid.Children.Add(topLeft); grid.Children.Add(topRight); grid.Children.Add(bottomLeft); grid.Children.Add(bottomRight); grid.SetValue(Canvas.ZIndexProperty, 100); buttonState = grid; break; } e.Handled = true; }
private void Exit_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { PlayButtonSound.Play(); Close(); }