public Transport_ReceiveFSM() { /* * If there are other variables, context must be constructed last so that all * class variables are available if an EntryAction of the InitialState of the * statemachine needs them. */ context = new Transport_ReceiveFSMContext(this); }
protected internal override void SendTransition(Transport_ReceiveFSMContext context) { #if TRACE Trace.WriteLine( "TRANSITION : Transport_ReceiveFSM_SM.Internally_Generated_State_DO_NOT_USE.SendTransition()"); #endif return; }
protected internal override void ReceiveTransition(Transport_ReceiveFSMContext context) { #if TRACE Trace.WriteLine( "TRANSITION : Transport_ReceiveFSM_SM.Receiving.ReceiveTransition()"); #endif return; }
public Transport_ReceiveFSM() { /* * If there are other variables, context must be constructed last so that all * class variables are available if an EntryAction of the InitialState of the * statemachine needs them. */ context = new Transport_ReceiveFSMContext(this); }
protected internal virtual void Default(Transport_ReceiveFSMContext context) { #if TRACE Trace.WriteLine( "TRANSITION : Default"); #endif throw ( new statemap.TransitionUndefinedException( "State: " + context.State.Name + ", Transition: " + context.GetTransition())); }
protected internal override void ReceiveTransition(Transport_ReceiveFSMContext context) { #if TRACE Trace.WriteLine( "LEAVING STATE : Transport_ReceiveFSM_SM.Internally_Generated_State_DO_NOT_USE"); #endif #if TRACE Trace.WriteLine( "ENTER TRANSITION: Transport_ReceiveFSM_SM.Transport_ReceiveFSM_SM.Internally_Generated_State_DO_NOT_USE.ReceiveTransition()"); #endif #if TRACE Trace.WriteLine( "EXIT TRANSITION : Transport_ReceiveFSM_SM.Transport_ReceiveFSM_SM.Internally_Generated_State_DO_NOT_USE.ReceiveTransition()"); #endif return; }
protected internal override void ReceiveTransition(Transport_ReceiveFSMContext context) { #if TRACE Trace.WriteLine( "LEAVING STATE : Transport_ReceiveFSM_SM.Receiving"); #endif #if TRACE Trace.WriteLine( "ENTER TRANSITION: Transport_ReceiveFSM_SM.Transport_ReceiveFSM_SM.Receiving.ReceiveTransition()"); #endif #if TRACE Trace.WriteLine( "EXIT TRANSITION : Transport_ReceiveFSM_SM.Transport_ReceiveFSM_SM.Receiving.ReceiveTransition()"); #endif return; }
protected internal override void ReceiveTransition(Transport_ReceiveFSMContext context) { #if TRACE Trace.WriteLine( "TRANSITION : Transport_ReceiveFSM_SM.Receiving.ReceiveTransition()"); #endif return; }
protected internal override void SendTransition(Transport_ReceiveFSMContext context) { #if TRACE Trace.WriteLine( "TRANSITION : Transport_ReceiveFSM_SM.Internally_Generated_State_DO_NOT_USE.SendTransition()"); #endif return; }
protected internal virtual void SendTransition(Transport_ReceiveFSMContext context) { Default(context); }
protected internal virtual void Exit(Transport_ReceiveFSMContext context) { }
protected internal virtual void Default(Transport_ReceiveFSMContext context) { #if TRACE Trace.WriteLine( "TRANSITION : Default"); #endif throw ( new statemap.TransitionUndefinedException( "State: " + context.State.Name + ", Transition: " + context.GetTransition())); }
protected internal virtual void BroadcastLocalTransition(Transport_ReceiveFSMContext context) { Default(context); }
protected internal virtual void SendTransition(Transport_ReceiveFSMContext context) { Default(context); }
protected internal virtual void BroadcastLocalTransition(Transport_ReceiveFSMContext context) { Default(context); }
protected internal virtual void Exit(Transport_ReceiveFSMContext context) { }