//private constructor
        private DataSource4DS(string serverip, int serverport, ref bool success)
        {
            this.FDVUUID = 0;
            success      = true;

            //Create network client with native plugin
            this.FDVUUID = Bridge4DS.CreateConnection(serverip, serverport);

            if (this.FDVUUID == 0)
            {
                success = false;
            }

            //Get sequence info
            if (success)
            {
                this.TextureSize = Bridge4DS.GetTextureSize(this.FDVUUID);
                if (this.TextureSize == 0)
                {
                    this.TextureSize = 1024;    //put 1024 by default => will crash if we have 2048 texture and it's not written in xml fi
                }
                int textureEncoding = Bridge4DS.GetTextureEncoding(this.FDVUUID);

                switch (textureEncoding)
                {
                case 5:
                    this.TextureFormat = TextureFormat.ETC_RGB4;
                    break;

                case 6:
                    this.TextureFormat = TextureFormat.PVRTC_RGB4;
                    break;

                case 4:
                    this.TextureFormat = TextureFormat.PVRTC_RGB2;
                    break;

                case 1:
                    this.TextureFormat = TextureFormat.DXT1;
                    break;

                case 8:
                    this.TextureFormat = TextureFormat.ASTC_RGBA_8x8;
                    break;

                default:
#if UNITY_IPHONE
                    this.TextureFormat = TextureFormat.PVRTC_RGB4;
#elif UNITY_ANDROID
                    this.TextureFormat = TextureFormat.ETC_RGB4;
#else
                    this.TextureFormat = TextureFormat.DXT1;
#endif
                    break;
                }
                this.MaxVertices = Bridge4DS.GetSequenceMaxVertices(this.FDVUUID);
                if (this.MaxVertices == 0)
                {
                    this.MaxVertices = 65535;
                }
                this.MaxTriangles = Bridge4DS.GetSequenceMaxTriangles(this.FDVUUID);
                if (this.MaxTriangles == 0)
                {
                    this.MaxTriangles = 65535;
                }
                this.FrameRate = (float)Bridge4DS.GetSequenceFramerate(this.FDVUUID);
            }
        }