private void RenderInternal(GwenRenderContext ctx)
        {
            if (m_resizeCtrl != null && m_resizeCtrl.IsVisible)
            {
                if (GwenUtil.GetWorldBound(m_resizeCtrl).Contains(ctx.CurrentMousePos))
                {
                    m_resizeCtrl.RenderBound(ctx.Renderer);
                }
            }

            foreach (Node n in m_selection)
            {
                Rectangle rect = n.GetWorldBounds();
                Color     c    = ctx.Renderer.DrawColor;
                RenderSelectionBox(ctx.Renderer, rect);

                Point textSize = ctx.Renderer.MeasureText(ctx.Font, BaseUtil.PointToString(n.Position));

                ctx.Renderer.DrawColor = SceneEdConstants.SelectionCoordBgColor;
                ctx.Renderer.DrawFilledRect(new Rectangle(rect.X, rect.Y - textSize.Y - 10, textSize.X, textSize.Y));
                ctx.Renderer.DrawColor = SceneEdConstants.SelectionCoordTextColor;
                ctx.Renderer.RenderText(ctx.Font, new Point(rect.X, rect.Y - textSize.Y - 10), BaseUtil.PointToString(n.Position));

                if (rect.Contains(ctx.CurrentMousePos) || IsScrolling)
                {
                    RenderHoveringSelectedNode(ctx.Renderer, ctx, n);
                }

                ctx.Renderer.DrawColor = c;
            }
        }
Exemple #2
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        public void RenderBound(Gwen.Renderer.Tao renderer)
        {
            Color c = renderer.DrawColor;

            renderer.DrawColor = Color.White;
            GwenUtil.RenderWorldBound(renderer, this, false);

            for (int i = 0; i < 10; i++)
            {
                Resizer r = GetResizer(i);
                if (r == null)
                {
                    continue;
                }

                GwenUtil.RenderWorldBound(renderer, r, r.IsHovered);
            }

            renderer.DrawColor = c;
        }